Don't compare cursors beyond their depth. (detected by valgrind)
m3->mc_snum++;
m3->mc_top++;
}
- if (m3->mc_pg[mc->mc_top] == mp) {
+ if (m3->mc_top >= mc->mc_top && m3->mc_pg[mc->mc_top] == mp) {
if (m3->mc_ki[mc->mc_top] >= newindx && !(nflags & MDB_SPLIT_REPLACE))
m3->mc_ki[mc->mc_top]++;
if (m3->mc_ki[mc->mc_top] >= fixup) {
m3->mc_ki[mc->mc_top] -= fixup;
m3->mc_ki[ptop] = mn.mc_ki[ptop];
}
- } else if (!did_split && m3->mc_pg[ptop] == mc->mc_pg[ptop] &&
+ } else if (!did_split && m3->mc_top >= ptop && m3->mc_pg[ptop] == mc->mc_pg[ptop] &&
m3->mc_ki[ptop] >= mc->mc_ki[ptop]) {
m3->mc_ki[ptop]++;
}