* increments (see below). */
int base_width;
int base_height;
+
+ /* minimum increment size specified for the window (in pixels) */
+ int width_increment;
+ int height_increment;
};
/**
int border_width;
int current_border_width;
- /* minimum increment size specified for the window (in pixels) */
- int width_increment;
- int height_increment;
-
struct Window *window;
/* timer used for disabling urgency */
/* ensure that resize will take place even if pixel increment is smaller than
* height increment or width increment.
* fixes #1011 */
- if (strcmp(direction, "up") == 0 || strcmp(direction, "down") == 0 ||
- strcmp(direction, "height") == 0) {
- if (px < 0)
- px = (-px < focused_con->height_increment) ? -focused_con->height_increment : px;
- else
- px = (px < focused_con->height_increment) ? focused_con->height_increment : px;
- } else if (strcmp(direction, "left") == 0 || strcmp(direction, "right") == 0) {
- if (px < 0)
- px = (-px < focused_con->width_increment) ? -focused_con->width_increment : px;
- else
- px = (px < focused_con->width_increment) ? focused_con->width_increment : px;
+ const i3Window *window = focused_con->window;
+ if (window != NULL) {
+ if (strcmp(direction, "up") == 0 || strcmp(direction, "down") == 0 ||
+ strcmp(direction, "height") == 0) {
+ if (px < 0)
+ px = (-px < window->height_increment) ? -window->height_increment : px;
+ else
+ px = (px < window->height_increment) ? window->height_increment : px;
+ } else if (strcmp(direction, "left") == 0 || strcmp(direction, "right") == 0) {
+ if (px < 0)
+ px = (-px < window->width_increment) ? -window->width_increment : px;
+ else
+ px = (px < window->width_increment) ? window->width_increment : px;
+ }
}
if (strcmp(direction, "up") == 0) {
Con *focused_con = con_descend_focused(floating_con);
/* obey size increments */
- if (focused_con->height_increment || focused_con->width_increment) {
+ if (focused_con->window != NULL && (focused_con->window->height_increment || focused_con->window->width_increment)) {
Rect border_rect = con_border_style_rect(focused_con);
/* We have to do the opposite calculations that render_con() do
if (con_border_style(focused_con) == BS_NORMAL)
border_rect.height += render_deco_height();
- if (focused_con->height_increment &&
+ if (focused_con->window->height_increment &&
floating_con->rect.height >= focused_con->window->base_height + border_rect.height) {
floating_con->rect.height -= focused_con->window->base_height + border_rect.height;
- floating_con->rect.height -= floating_con->rect.height % focused_con->height_increment;
+ floating_con->rect.height -= floating_con->rect.height % focused_con->window->height_increment;
floating_con->rect.height += focused_con->window->base_height + border_rect.height;
}
- if (focused_con->width_increment &&
+ if (focused_con->window->width_increment &&
floating_con->rect.width >= focused_con->window->base_width + border_rect.width) {
floating_con->rect.width -= focused_con->window->base_width + border_rect.width;
- floating_con->rect.width -= floating_con->rect.width % focused_con->width_increment;
+ floating_con->rect.width -= floating_con->rect.width % focused_con->window->width_increment;
floating_con->rect.width += focused_con->window->base_width + border_rect.width;
}
}
bool changed = false;
if ((size_hints.flags & XCB_ICCCM_SIZE_HINT_P_RESIZE_INC)) {
if (size_hints.width_inc > 0 && size_hints.width_inc < 0xFFFF)
- if (con->width_increment != size_hints.width_inc) {
- con->width_increment = size_hints.width_inc;
+ if (con->window->width_increment != size_hints.width_inc) {
+ con->window->width_increment = size_hints.width_inc;
changed = true;
}
if (size_hints.height_inc > 0 && size_hints.height_inc < 0xFFFF)
- if (con->height_increment != size_hints.height_inc) {
- con->height_increment = size_hints.height_inc;
+ if (con->window->height_increment != size_hints.height_inc) {
+ con->window->height_increment = size_hints.height_inc;
changed = true;
}