; ---------------------------------------------------------------------------
; Zero page
+SCRPTR := $12
BASIC_BUF := $35
+CHARGOT := $E8
+TXTPTR := $E9
; ---------------------------------------------------------------------------
; Low memory
MODEKEY := $0209
-CAPSLOCK := $020C
+CAPSLOCK := $020C ; $7F = not locked, $FF = locked
PATTERN := $0213
-IRQVec := $0245
+IRQVec := $0245 ; "fast" interrupt vector
JOINFLAG := $025A ; 0 = don't joiu, $4A = join BASIC programs
VERIFYFLAG := $025B ; 0 = load, 1 = verify
CURS_Y := $0268
CURS_X := $0269
STATUS := $026A
+BACKGRND := $026B
+FOREGRND := $026C
TIMER3 := $0276
CFILE_NAME := $027F
CFOUND_NAME := $0293
FILEEND := $02AB
AUTORUN := $02AD ; $00 = only load, $C7 = autorun
LANGFLAG := $02AE ; $00 = BASIC, $80 = machine code
+LOADERR := $02B1
KEYBUF := $02DF
+PARMERR := $02E0
PARAM1 := $02E1 ; & $02E2
PARAM2 := $02E3 ; & $02E4
PARAM3 := $02E5 ; & $02E6
+BANGVEC := $02F5
; ---------------------------------------------------------------------------
PAPER := $F204
INK := $F210
PRINT := $F77C
+
+; Sound Effects
+PING := $FA9F
+SHOOT := $FAB5
+EXPLODE := $FACB
+ZAP := $FAE1
+TICK := $FB14
+TOCK := $FB2A
+/*****************************************************************************/
+/* Functions */
+/*****************************************************************************/
+
+
+
void __fastcall__ atmos_load(const char* name);
/* Load Atmos tape. */
void __fastcall__ atmos_save(const char* name, const void* start, const void* end);
/* Save Atmos tape. */
+void atmos_explode (void);
+/* Bomb sound effect */
+
+void atmos_ping (void);
+/* Bell or ricochet sound effect */
+
+void atmos_shoot (void);
+/* Pistol sound effect */
+
+void atmos_tick (void);
+/* High-pitch click */
+
+void atmos_tock (void);
+/* Low-pitch click */
+
+void atmos_zap (void);
+/* Raygun sound effect */
+
/* End of atmos.h */
--- /dev/null
+;
+; Expose include-file symbol names to C code.
+;
+
+ .export _atmos_ping, _atmos_shoot, _atmos_explode
+ .export _atmos_zap, _atmos_tick, _atmos_tock
+
+ .include "atmos.inc"
+
+_atmos_ping := PING
+_atmos_shoot := SHOOT
+_atmos_explode := EXPLODE
+_atmos_zap := ZAP
+_atmos_tick := TICK
+_atmos_tock := TOCK