#include <stdint.h>
#include <string.h>
+#include "queue.h"
#include "libi3.h"
+struct Colorpixel {
+ char *hex;
+ uint32_t pixel;
+
+ SLIST_ENTRY(Colorpixel)
+ colorpixels;
+};
+
+SLIST_HEAD(colorpixel_head, Colorpixel)
+colorpixels;
+
/*
- * Returns the colorpixel to use for the given hex color (think of HTML). Only
- * works for true-color (vast majority of cases) at the moment, avoiding a
- * roundtrip to X11.
+ * Returns the colorpixel to use for the given hex color (think of HTML).
*
* The hex_color has to start with #, for example #FF00FF.
*
* NOTE that get_colorpixel() does _NOT_ check the given color code for validity.
* This has to be done by the caller.
*
- * NOTE that this function may in the future rely on a global xcb_connection_t
- * variable called 'conn' to be present.
- *
*/
uint32_t get_colorpixel(const char *hex) {
char strgroups[3][3] = {
uint8_t g = strtol(strgroups[1], NULL, 16);
uint8_t b = strtol(strgroups[2], NULL, 16);
- return (0xFF << 24) | (r << 16 | g << 8 | b);
+ /* Shortcut: if our screen is true color, no need to do a roundtrip to X11 */
+ if (root_screen->root_depth == 24 || root_screen->root_depth == 32) {
+ return (0xFF << 24) | (r << 16 | g << 8 | b);
+ }
+
+ /* Lookup this colorpixel in the cache */
+ struct Colorpixel *colorpixel;
+ SLIST_FOREACH(colorpixel, &(colorpixels), colorpixels) {
+ if (strcmp(colorpixel->hex, hex) == 0)
+ return colorpixel->pixel;
+ }
+
+#define RGB_8_TO_16(i) (65535 * ((i)&0xFF) / 255)
+ int r16 = RGB_8_TO_16(r);
+ int g16 = RGB_8_TO_16(g);
+ int b16 = RGB_8_TO_16(b);
+
+ xcb_alloc_color_reply_t *reply;
+
+ reply = xcb_alloc_color_reply(conn, xcb_alloc_color(conn, root_screen->default_colormap,
+ r16, g16, b16),
+ NULL);
+
+ if (!reply) {
+ LOG("Could not allocate color\n");
+ exit(1);
+ }
+
+ uint32_t pixel = reply->pixel;
+ free(reply);
+
+ /* Store the result in the cache */
+ struct Colorpixel *cache_pixel = scalloc(1, sizeof(struct Colorpixel));
+ cache_pixel->hex = sstrdup(hex);
+ cache_pixel->pixel = pixel;
+
+ SLIST_INSERT_HEAD(&(colorpixels), cache_pixel, colorpixels);
+
+ return pixel;
}