; ATASCII CHARACTER DEFS
;-------------------------------------------------------------------------
-ATEOL = $9B ;END-OF-LINE, used by CONIO
+ATEOL = $9B ; END-OF-LINE, used by CONIO
;-------------------------------------------------------------------------
; Zero Page
;-------------------------------------------------------------------------
-POKMSK = $00 ;Mask for Pokey IRQ enable
-RTCLOK = $01 ;60 hz. clock
+POKMSK = $00 ; Mask for Pokey IRQ enable
+RTCLOK = $01 ; 60 hz. clock
JUMP = $01
-CRITIC = $03 ;Critical section
-ATRACT = $04 ;Attract Mode
-
-SDLSTL = $05 ;DLISTL Shadow
-SDLSTH = $06 ;DLISTH "
-SDMCTL = $07 ;DMACTL "
-
-PCOLR0 = $08 ;COLPM0 Shadow
-PCOLR1 = $09 ;COLPM1 "
-PCOLR2 = $0A ;COLPM2 "
-PCOLR3 = $0B ;COLPM3 "
-
-COLOR0 = $0C ;COLPF0 Shadow
-COLOR1 = $0D ;COLPF1 "
-COLOR2 = $0E ;COLPF2 "
-COLOR3 = $0F ;COLPF3 "
-COLOR4 = $10 ;COLBK "
-
-PADDL0 = $11 ;POT0 Shadow
-PADDL1 = $12 ;POT1 "
-PADDL2 = $13 ;POT2 "
-PADDL3 = $14 ;POT3 "
-PADDL4 = $15 ;POT4 "
-PADDL5 = $16 ;POT5 "
-PADDL6 = $17 ;POT6 "
-PADDL7 = $18 ;POT7 "
+CRITIC = $03 ; Critical section
+ATRACT = $04 ; Attract Mode
+
+SDLSTL = $05 ; DLISTL Shadow
+SDLSTH = $06 ; DLISTH "
+SDMCTL = $07 ; DMACTL "
+
+PCOLR0 = $08 ; COLPM0 Shadow
+PCOLR1 = $09 ; COLPM1 "
+PCOLR2 = $0A ; COLPM2 "
+PCOLR3 = $0B ; COLPM3 "
+
+COLOR0 = $0C ; COLPF0 Shadow
+COLOR1 = $0D ; COLPF1 "
+COLOR2 = $0E ; COLPF2 "
+COLOR3 = $0F ; COLPF3 "
+COLOR4 = $10 ; COLBK "
+
+PADDL0 = $11 ; POT0 Shadow
+PADDL1 = $12 ; POT1 "
+PADDL2 = $13 ; POT2 "
+PADDL3 = $14 ; POT3 "
+PADDL4 = $15 ; POT4 "
+PADDL5 = $16 ; POT5 "
+PADDL6 = $17 ; POT6 "
+PADDL7 = $18 ; POT7 "
; cc65 runtime zero page variables
;Interrupt Vectors
-VIMIRQ = $0200 ;Immediate IRQ
- ;Preset $FC03 (SYSIRQ)
-VVBLKI = $0202 ;Vblank immediate
- ;Preset $FCB8 (SYSVBL)
-VVBLKD = $0204 ;Vblank deferred
- ;Preset $FCB2 (XITVBL)
-VDSLST = $0206 ;Display List
- ;Preset $FEA1 (OSDLI)
-VKYBDI = $0208 ;Keyboard immediate
- ;Preset $FD02 (SYSKBD)
-VKYBDF = $020A ;Deferred Keyboard
- ;Preset $FCB2 (XITVBL)
-VTRIGR = $020C ;Soft Trigger
-VBRKOP = $020E ;BRK Opcode
-VSERIN = $0210 ;Serial in Ready
-VSEROR = $0212 ;Serial Out Ready
-VSEROC = $0214 ;Serial Output complete
-VTIMR1 = $0216 ;Pokey Timer 1
-VTIMR2 = $0218 ;Pokey Timer 2
-VTIMR4 = $021A ;Pokey Timer 4
+VIMIRQ = $0200 ; Immediate IRQ
+ ; Preset $FC03 (SYSIRQ)
+VVBLKI = $0202 ; Vblank immediate
+ ; Preset $FCB8 (SYSVBL)
+VVBLKD = $0204 ; Vblank deferred
+ ; Preset $FCB2 (XITVBL)
+VDSLST = $0206 ; Display List
+ ; Preset $FEA1 (OSDLI)
+VKYBDI = $0208 ; Keyboard immediate
+ ; Preset $FD02 (SYSKBD)
+VKYBDF = $020A ; Deferred Keyboard
+ ; Preset $FCB2 (XITVBL)
+VTRIGR = $020C ; Soft Trigger
+VBRKOP = $020E ; BRK Opcode
+VSERIN = $0210 ; Serial in Ready
+VSEROR = $0212 ; Serial Out Ready
+VSEROC = $0214 ; Serial Output complete
+VTIMR1 = $0216 ; Pokey Timer 1
+VTIMR2 = $0218 ; Pokey Timer 2
+VTIMR4 = $021A ; Pokey Timer 4
; CTIA/GTIA Address Equates
;-------------------------------------------------------------------------
-GTIA = $C000 ;CTIA/GTIA area
+GTIA = $C000 ; CTIA/GTIA area
.include "atari_gtia.inc"
;-------------------------------------------------------------------------
; ANTIC Address Equates
;-------------------------------------------------------------------------
-ANTIC = $D400 ;ANTIC area
+ANTIC = $D400 ; ANTIC area
.include "atari_antic.inc"
;-------------------------------------------------------------------------
; POKEY Address Equates
;-------------------------------------------------------------------------
-POKEY = $E800 ;POKEY area
+POKEY = $E800 ; POKEY area
.include "atari_pokey.inc"
; Cartridge Parameters
;-------------------------------------------------------------------------
-CARTNM = $BFE8 ;Cartridge Name Area
-COPYD = $BFFC ;Copyright Decade in Cart
-COPYR = $BFFD ;Copyright Year in Cart
+CARTNM = $BFE8 ; Cartridge Name Area
+COPYD = $BFFC ; Copyright Decade in Cart
+COPYR = $BFFD ; Copyright Year in Cart
; $FF=Diagnostic Cart
-GOCART = $BFFE ;Cartridge Start Vector
+GOCART = $BFFE ; Cartridge Start Vector
-
-CHRORG = $F800 ;Character Generator Base
+CHRORG = $F800 ; Character Generator Base