From: Oliver Schmidt Date: Fri, 9 Oct 2015 16:33:35 +0000 (+0200) Subject: Keep low level VIC sprite stuff out of user code. X-Git-Tag: V2.16~221 X-Git-Url: https://git.sur5r.net/?a=commitdiff_plain;h=575f859a030262b60fce9a0a136c54f4b198ca89;p=cc65 Keep low level VIC sprite stuff out of user code. --- diff --git a/include/mouse.h b/include/mouse.h index ac75956c0..8bd9a00ff 100644 --- a/include/mouse.h +++ b/include/mouse.h @@ -122,6 +122,16 @@ struct mouse_callbacks { /* The default mouse callbacks */ extern const struct mouse_callbacks mouse_def_callbacks; +#if defined(__CBM__) + +/* The default mouse pointer shape used by the default mouse callbacks */ +extern const unsigned char mouse_def_pointershape[63]; + +/* The default mouse pointer color used by the default mouse callbacks */ +extern const unsigned char mouse_def_pointercolor; + +#endif + /* The name of the standard mouse driver for a platform */ extern const char mouse_stddrv[]; @@ -208,6 +218,3 @@ unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data); /* End of mouse.h */ #endif - - - diff --git a/libsrc/c128/mcbdefault.s b/libsrc/c128/mcbdefault.s index 01c54efca..1951129a6 100644 --- a/libsrc/c128/mcbdefault.s +++ b/libsrc/c128/mcbdefault.s @@ -7,7 +7,10 @@ ; be called from an interrupt handler ; + .constructor initmcb .export _mouse_def_callbacks + .import _mouse_def_pointershape + .import _mouse_def_pointercolor .include "mouse-kernel.inc" .include "c128.inc" @@ -15,16 +18,45 @@ .macpack generic ; Sprite definitions. The first value can be changed to adjust the number -; of the sprite used for the mouse. +; of the sprite used for the mouse. All others depend on this value. MOUSE_SPR = 0 ; Sprite used for the mouse +MOUSE_SPR_MEM = $0E00 ; Memory location MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register +; -------------------------------------------------------------------------- +; Initialize the mouse sprite. + +.segment "INIT" + +initmcb: + +; Copy the mouse sprite data + + ldx #64 - 1 +@L0: lda _mouse_def_pointershape,x + sta MOUSE_SPR_MEM,x + dex + bpl @L0 + +; Set the mouse sprite pointer + + lda #<(MOUSE_SPR_MEM / 64) + sta $07F8 + MOUSE_SPR + +; Set the mouse sprite color + + lda _mouse_def_pointercolor + sta VIC_SPR0_COLOR + MOUSE_SPR + rts + ; -------------------------------------------------------------------------- ; Hide the mouse pointer. Always called with interrupts disabled. +.code + hide: lda #MOUSE_SPR_NMASK and VIC_SPR_ENA diff --git a/libsrc/c64/mcbdefault.s b/libsrc/c64/mcbdefault.s index ffeed45b3..c4feddfea 100644 --- a/libsrc/c64/mcbdefault.s +++ b/libsrc/c64/mcbdefault.s @@ -7,7 +7,10 @@ ; be called from an interrupt handler ; + .constructor initmcb .export _mouse_def_callbacks + .import _mouse_def_pointershape + .import _mouse_def_pointercolor .include "mouse-kernel.inc" .include "c64.inc" @@ -17,14 +20,43 @@ ; Sprite definitions. The first value can be changed to adjust the number ; of the sprite used for the mouse. All others depend on this value. MOUSE_SPR = 0 ; Sprite used for the mouse +MOUSE_SPR_MEM = $0340 ; Memory location MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register +; -------------------------------------------------------------------------- +; Initialize the mouse sprite. + +.segment "INIT" + +initmcb: + +; Copy the mouse sprite data + + ldx #64 - 1 +@L0: lda _mouse_def_pointershape,x + sta MOUSE_SPR_MEM,x + dex + bpl @L0 + +; Set the mouse sprite pointer + + lda #<(MOUSE_SPR_MEM / 64) + sta $07F8 + MOUSE_SPR + +; Set the mouse sprite color + + lda _mouse_def_pointercolor + sta VIC_SPR0_COLOR + MOUSE_SPR + rts + ; -------------------------------------------------------------------------- ; Hide the mouse pointer. Always called with interrupts disabled. +.code + hide: lda #MOUSE_SPR_NMASK and VIC_SPR_ENA diff --git a/libsrc/cbm/mcbpointercolor.s b/libsrc/cbm/mcbpointercolor.s new file mode 100644 index 000000000..c9cb6330e --- /dev/null +++ b/libsrc/cbm/mcbpointercolor.s @@ -0,0 +1,10 @@ +; VIC sprite color for the mouse pointer + + .export _mouse_def_pointercolor + + +.segment "INIT" + +_mouse_def_pointercolor: + + .byte $01 ; White diff --git a/libsrc/cbm/mcbpointershape.s b/libsrc/cbm/mcbpointershape.s new file mode 100644 index 000000000..7364201b1 --- /dev/null +++ b/libsrc/cbm/mcbpointershape.s @@ -0,0 +1,30 @@ +; VIC sprite data for the mouse pointer (an arrow) + + .export _mouse_def_pointershape + + +.segment "INIT" + +_mouse_def_pointershape: + + .byte %11111110, %00000000, %00000000 + .byte %11111100, %00000000, %00000000 + .byte %11111000, %00000000, %00000000 + .byte %11111100, %00000000, %00000000 + .byte %11011110, %00000000, %00000000 + .byte %10001111, %00000000, %00000000 + .byte %00000111, %10000000, %00000000 + .byte %00000011, %11000000, %00000000 + .byte %00000001, %11100000, %00000000 + .byte %00000000, %11110000, %00000000 + .byte %00000000, %01111000, %00000000 + .byte %00000000, %00111000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 + .byte %00000000, %00000000, %00000000 diff --git a/libsrc/cbm510/mcbdefault.s b/libsrc/cbm510/mcbdefault.s index 028fb4ec1..7542d776d 100644 --- a/libsrc/cbm510/mcbdefault.s +++ b/libsrc/cbm510/mcbdefault.s @@ -8,7 +8,10 @@ ; be called from an interrupt handler. ; + .constructor initmcb .export _mouse_def_callbacks + .import _mouse_def_pointershape + .import _mouse_def_pointercolor .import vic:zp .include "mouse-kernel.inc" @@ -19,14 +22,50 @@ ; Sprite definitions. The first value can be changed to adjust the number ; of the sprite used for the mouse. All others depend on that value. MOUSE_SPR = 0 ; Sprite used for the mouse +MOUSE_SPR_MEM = $F400 ; Memory location MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register +; -------------------------------------------------------------------------- +; Initialize the mouse sprite. + +.segment "INIT" + +initmcb: + +; Copy the mouse sprite data + + ldx #64 - 1 +@L0: lda _mouse_def_pointershape,x + sta MOUSE_SPR_MEM,x + dex + bpl @L0 + +; Set the mouse sprite pointer + + lda #<(MOUSE_SPR_MEM / 64) + sta $F3F8 + MOUSE_SPR + +; Set the mouse sprite color + + ldx IndReg + lda #15 + sta IndReg + + lda _mouse_def_pointercolor + ldy VIC_SPR0_COLOR + MOUSE_SPR + sta (vic),y + + stx IndReg + rts + ; -------------------------------------------------------------------------- ; Hide the mouse pointer. Always called with interrupts disabled. +.code + hide: ldy #15 sty IndReg diff --git a/samples/mousetest.c b/samples/mousetest.c index 7d9409659..4a849cb98 100644 --- a/samples/mousetest.c +++ b/samples/mousetest.c @@ -40,44 +40,11 @@ -#if defined(__C64__) || defined(__C128__) || defined(__CBM510__) +#ifdef __CBM__ -/* Addresses of data for sprite 0 */ -#if defined(__C64__) -# define SPRITE0_DATA ((unsigned char[64])0x0340) -# define SPRITE0_PTR ((unsigned char *)0x07F8) -#elif defined(__C128__) -# define SPRITE0_DATA ((unsigned char[64])0x0E00) -# define SPRITE0_PTR ((unsigned char *)0x07F8) -#elif defined(__CBM510__) -# define SPRITE0_DATA ((unsigned char[64])0xF400) -# define SPRITE0_PTR ((unsigned char *)0xF3F8) -#endif +/* Set dark-on-light colors. */ +const unsigned char mouse_def_pointercolor = COLOR_BLACK; -/* The mouse sprite (an arrow) */ -static const unsigned char MouseSprite[64] = { - 0xFE, 0x00, 0x00, - 0xFC, 0x00, 0x00, - 0xF8, 0x00, 0x00, - 0xFC, 0x00, 0x00, - 0xDE, 0x00, 0x00, - 0x8F, 0x00, 0x00, - 0x07, 0x80, 0x00, - 0x03, 0xC0, 0x00, - 0x01, 0xE0, 0x00, - 0x00, 0xF0, 0x00, - 0x00, 0x78, 0x00, - 0x00, 0x38, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00 -}; #endif @@ -159,25 +126,6 @@ int main (void) cursor (0); clrscr (); - /* The pointer should be created before the driver is installed, - ** in case a lightpen driver needs it during calibration. - */ - -#if defined(__C64__) || defined(__C128__) || defined(__CBM510__) - /* Copy the sprite data */ - memcpy ((void*) SPRITE0_DATA, MouseSprite, sizeof (MouseSprite)); - - /* Set the VIC-II sprite pointer. */ - *SPRITE0_PTR = ((unsigned) SPRITE0_DATA & 0x3FFF) / sizeof SPRITE0_DATA; - - /* Set the color of sprite 0 */ -# ifdef __CBM510__ - pokebsys ((unsigned) &VIC.spr0_color, COLOR_BLACK); -# else - VIC.spr0_color = COLOR_BLACK; -# endif -#endif - /* If a lightpen driver is installed, then it can get a calibration value ** from this file (if it exists). Or, the user can adjust the pen; and, ** the value will be put into this file, for the next time.