From: Michael Stapelberg Date: Wed, 21 Dec 2011 23:17:52 +0000 (+0000) Subject: add missing scratchpad.{c,h} X-Git-Tag: 4.2~172 X-Git-Url: https://git.sur5r.net/?a=commitdiff_plain;h=8a67f15ef458313747b19d0e3e4e7321f23e7020;p=i3%2Fi3 add missing scratchpad.{c,h} --- diff --git a/include/scratchpad.h b/include/scratchpad.h new file mode 100644 index 00000000..4fb7523a --- /dev/null +++ b/include/scratchpad.h @@ -0,0 +1,33 @@ +/* + * vim:ts=4:sw=4:expandtab + * + * i3 - an improved dynamic tiling window manager + * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * + * scratchpad.c: Scratchpad functions (TODO: more description) + * + */ +#ifndef _SCRATCHPAD_H +#define _SCRATCHPAD_H + +/** + * Moves the specified window to the __i3_scratch workspace, making it floating + * and setting the appropriate scratchpad_state. + * + * Gets called upon the command 'move scratchpad'. + * + */ +void scratchpad_move(Con *con); + +/** + * Either shows the top-most scratchpad window (con == NULL) or shows the + * specified con (if it is scratchpad window). + * + * When called with con == NULL and the currently focused window is a + * scratchpad window, this serves as a shortcut to hide it again (so the user + * can press the same key to quickly look something up). + * + */ +void scratchpad_show(Con *con); + +#endif diff --git a/src/scratchpad.c b/src/scratchpad.c new file mode 100644 index 00000000..39f18546 --- /dev/null +++ b/src/scratchpad.c @@ -0,0 +1,117 @@ +/* + * vim:ts=4:sw=4:expandtab + * + * i3 - an improved dynamic tiling window manager + * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * + * scratchpad.c: Moving windows to the scratchpad and making them visible again. + * + */ +#include "all.h" + +/* + * Moves the specified window to the __i3_scratch workspace, making it floating + * and setting the appropriate scratchpad_state. + * + * Gets called upon the command 'move scratchpad'. + * + */ +void scratchpad_move(Con *con) { + DLOG("should move con %p to __i3_scratch\n", con); + + Con *__i3_scratch = workspace_get("__i3_scratch", NULL); + if (con_get_workspace(con) == __i3_scratch) { + DLOG("This window is already on __i3_scratch.\n"); + return; + } + + /* 1: Ensure the window is floating. From now on, we deal with the + * CT_FLOATING_CON. We use automatic == false because the user made the + * choice that this window should be a scratchpad (and floating). */ + floating_enable(con, false); + con = con->parent; + + /* 2: Send the window to the __i3_scratch workspace, mainting its + * coordinates and not warping the pointer. */ + Con *focus_next = con_next_focused(con); + con_move_to_workspace(con, __i3_scratch, true, true); + + /* 3: If this is the first time this window is used as a scratchpad, we set + * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be + * adjusted in size according to what the user specifies. */ + if (con->scratchpad_state == SCRATCHPAD_NONE) { + DLOG("This window was never used as a scratchpad before.\n"); + con->scratchpad_state = SCRATCHPAD_FRESH; + } + + /* 4: Fix focus. Normally, when moving a window to a different output, the + * destination output gets focused. In this case, we don’t want that. */ + con_focus(focus_next); +} + +/* + * Either shows the top-most scratchpad window (con == NULL) or shows the + * specified con (if it is scratchpad window). + * + * When called with con == NULL and the currently focused window is a + * scratchpad window, this serves as a shortcut to hide it again (so the user + * can press the same key to quickly look something up). + * + */ +void scratchpad_show(Con *con) { + DLOG("should show scratchpad window %p\n", con); + Con *__i3_scratch = workspace_get("__i3_scratch", NULL); + Con *floating; + + /* If this was 'scratchpad show' without criteria, we check if the + * currently focused window is a scratchpad window and should be hidden + * again. */ + if (!con && + (floating = con_inside_floating(focused)) && + floating->scratchpad_state != SCRATCHPAD_NONE) { + DLOG("Focused window is a scratchpad window, hiding it.\n"); + scratchpad_move(focused); + return; + } + + /* If this was 'scratchpad show' with criteria, we check if it matches a + * currently visible scratchpad window and hide it. */ + if (con && + (floating = con_inside_floating(con)) && + floating->scratchpad_state != SCRATCHPAD_NONE && + con_get_workspace(con) != __i3_scratch) { + DLOG("Window is a scratchpad window, hiding it.\n"); + scratchpad_move(con); + return; + } + + Con *ws = con_get_workspace(focused); + if (con == NULL) { + /* Use the container on __i3_scratch which is highest in the focus + * stack. When moving windows to __i3_scratch, they get inserted at the + * bottom of the stack. */ + con = TAILQ_FIRST(&(__i3_scratch->floating_head)); + + if (!con) { + LOG("You don't have any scratchpad windows yet.\n"); + LOG("Use 'move scratchpad' to move a window to the scratchpad.\n"); + return; + } + } + + /* 1: Move the window from __i3_scratch to the current workspace. */ + con_move_to_workspace(con, ws, true, false); + + /* 2: Adjust the size if this window was not adjusted yet. */ + if (con->scratchpad_state == SCRATCHPAD_FRESH) { + DLOG("Adjusting size of this window.\n"); + Con *output = con_get_output(con); + con->rect.width = output->rect.width * 0.5; + con->rect.height = output->rect.height * 0.75; + con->rect.x = (output->rect.width / 2.0) - (con->rect.width / 2.0); + con->rect.y = (output->rect.height / 2.0) - (con->rect.height / 2.0); + con->scratchpad_state = SCRATCHPAD_CHANGED; + } + + con_focus(con_descend_focused(con)); +}