From: Alexey Brodkin Date: Fri, 1 Jul 2016 19:48:16 +0000 (+0300) Subject: splash: Introduce default_splash_locations X-Git-Tag: v2016.09-rc2~176^2 X-Git-Url: https://git.sur5r.net/?a=commitdiff_plain;h=b6de2cd7ee5af536ae67ab5522b69e5c4925f5f2;p=u-boot splash: Introduce default_splash_locations This change introduces default_splash_locations which simplifies splash recovery from the first partition of USB/MMC/SATA drive. Given usual mapping of the first partition of external media for basic boot stuff like uImage/zImage, .dtb etc it looks quite obvious option to put there splash.bmp as well. Signed-off-by: Alexey Brodkin Cc: Nikita Kiryanov Cc: Simon Glass Cc: Jeroen Hofstee Signed-off-by: Anatolij Gustschin --- diff --git a/common/splash.c b/common/splash.c index 561d35b4e4..89af437f2c 100644 --- a/common/splash.c +++ b/common/splash.c @@ -24,9 +24,37 @@ #include #include +static struct splash_location default_splash_locations[] = { + { + .name = "sf", + .storage = SPLASH_STORAGE_SF, + .flags = SPLASH_STORAGE_RAW, + .offset = 0x0, + }, + { + .name = "mmc_fs", + .storage = SPLASH_STORAGE_MMC, + .flags = SPLASH_STORAGE_FS, + .devpart = "0:1", + }, + { + .name = "usb_fs", + .storage = SPLASH_STORAGE_USB, + .flags = SPLASH_STORAGE_FS, + .devpart = "0:1", + }, + { + .name = "sata_fs", + .storage = SPLASH_STORAGE_SATA, + .flags = SPLASH_STORAGE_FS, + .devpart = "0:1", + }, +}; + __weak int splash_screen_prepare(void) { - return 0; + return splash_source_load(default_splash_locations, + ARRAY_SIZE(default_splash_locations)); } #ifdef CONFIG_SPLASH_SCREEN_ALIGN diff --git a/include/splash.h b/include/splash.h index 25df1cf5ad..136eac7402 100644 --- a/include/splash.h +++ b/include/splash.h @@ -47,7 +47,16 @@ struct splash_location { char *ubivol; /* UBI volume-name for ubifsmount */ }; +#ifdef CONFIG_SPLASH_SOURCE int splash_source_load(struct splash_location *locations, uint size); +#else +static inline int splash_source_load(struct splash_location *locations, + uint size) +{ + return 0; +} +#endif + int splash_screen_prepare(void); #ifdef CONFIG_SPLASH_SCREEN_ALIGN