From 0930ab22da416f6017587ddc90079ae0fbea691c Mon Sep 17 00:00:00 2001 From: cpg Date: Thu, 1 Sep 2005 20:48:44 +0000 Subject: [PATCH] some language fixes git-svn-id: svn://svn.cc65.org/cc65/trunk@3618 b7a2c559-68d2-44c3-8de9-860c34a00d81 --- doc/atari.sgml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/atari.sgml b/doc/atari.sgml index c7243e3b7..b8c1d4876 100644 --- a/doc/atari.sgml +++ b/doc/atari.sgml @@ -154,7 +154,7 @@ chip registers. Currently there are no graphics drivers available for the Atari platform. However, the runtime library provides a function named _graphics, with a mode parameter just like the BASIC GRAPHICS command. This function will -turn on the requested graphics mode. +switch to the requested graphics mode. There are currently no functions available to access the graphics memory. The access must be implemented manually. @@ -162,7 +162,7 @@ Many graphics modes require more memory than the text screen which is in effect when the program starts up. Therefore the programmer has to tell the program beforehand the memory requirements of the graphics modes the program intends to use. -This can be done with the __RESERVED_MEMORY__ linker config +This can be done by using the __RESERVED_MEMORY__ linker config variable. The number specified there describes the number of bytes to subtract from the top of available memory as seen from the runtime library. This memory is then used by the screen buffer. @@ -171,7 +171,7 @@ The numbers for the different graphics modes presented below should only be seen as a rule of thumb. Since the screen buffer memory needs to start at specific boundaries, the numbers depend on the current top of available memory. -These numbers were determined by a BASIC program. +The following numbers were determined by a BASIC program. -- 2.39.5