From 63ff669d645d62425c5966f6bb0ae9985c64ae3e Mon Sep 17 00:00:00 2001 From: cuz Date: Thu, 20 Sep 2001 09:55:28 +0000 Subject: [PATCH] CBM510 update git-svn-id: svn://svn.cc65.org/cc65/trunk@955 b7a2c559-68d2-44c3-8de9-860c34a00d81 --- doc/internal.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/internal.txt b/doc/internal.txt index a5f69b086..9cfb40450 100644 --- a/doc/internal.txt +++ b/doc/internal.txt @@ -110,8 +110,8 @@ compiling them into assembler. Therefore if you have a C function named Systems: -------- -Supported systems at this time are: C64, C128, Plus/4, CBM 500, CBM 600/700, -the newer PET machines (not 2001), Atari 8bit, and the Apple ][ (thanks to +Supported systems at this time are: C64, C128, Plus/4, CBM 500, CBM 600/700, +the newer PET machines (not 2001), Atari 8bit, and the Apple ][ (thanks to Kevin Ruland, who did the port). C64: The program runs in a memory configuration, where only the kernal ROM @@ -128,10 +128,10 @@ Plus/4: Unfortunately, the Plus/4 is not able to disable only part of it's free memory is reduced to 12K). CBM 500: - The C program runs in bank #0 and has about 61K memory available. The - memory available on the CBM5x0 is slightly less than that available - on its bigger brothers (CBM 600/700) because the video ram is also - placed into bank #0 to allow sprites. + The C program runs in bank #0 and has a total of 48K memory available. + This is less than what is available on its bigger brothers (CBM + 600/700) because the character data and video RAM is placed in the + execution bank (#0) to allow the use of sprites. CBM 600/700: The C program runs in a separate segment and has almost full 64K of -- 2.39.5