From 759f5f5f486170db50148ffae5b95caffa240c81 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Patrycjusz=20R=2E=20=C5=81ogiewa?= Date: Wed, 18 May 2016 16:42:51 +0200 Subject: [PATCH] docs for targets with target utilities adjusted --- doc/apple2.sgml | 2 +- doc/apple2enh.sgml | 4 ++-- doc/atari.sgml | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/doc/apple2.sgml b/doc/apple2.sgml index b576ae6c1..00cd565b4 100644 --- a/doc/apple2.sgml +++ b/doc/apple2.sgml @@ -241,7 +241,7 @@ The easiest (and for really large programs in fact the only) way to have a cc65 program use the memory from $800 to $2000 is to link it as binary (as opposed to system) program using the default linker configuration with with diff --git a/doc/atari.sgml b/doc/atari.sgml index 2087a8541..cfa1937e0 100644 --- a/doc/atari.sgml +++ b/doc/atari.sgml @@ -229,8 +229,8 @@ for C and assembly language programs. The size of a cassette boot file is restricted to 32K. Larger programs would need to be split in more parts and the parts to be loaded manually. -To write the generated file to a cassette, a utility to run -on an Atari is provided in the -- 2.39.5