From f4b09862fc8700260eb85a5849c2afb6f0b4d285 Mon Sep 17 00:00:00 2001 From: Deiz Date: Sun, 30 Sep 2012 00:30:03 -0400 Subject: [PATCH] Maintain relative positioning when moving floating windows between outputs. --- src/floating.c | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/src/floating.c b/src/floating.c index d978c643..17fe74cc 100644 --- a/src/floating.c +++ b/src/floating.c @@ -220,17 +220,22 @@ void floating_enable(Con *con, bool automatic) { /* Sanity check: Are the coordinates on the appropriate output? If not, we * need to change them */ - Output *current_output = get_output_containing(nc->rect.x, nc->rect.y); + Output *current_output = get_output_containing(nc->rect.x + + (nc->rect.width / 2), nc->rect.y + (nc->rect.height / 2)); + Con *correct_output = con_get_output(ws); if (!current_output || current_output->con != correct_output) { DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n", nc->rect.x, nc->rect.y); - /* Take the relative coordinates of the current output, then add them - * to the coordinate space of the correct output */ - uint32_t rel_x = (nc->rect.x - (current_output ? current_output->con->rect.x : 0)); - uint32_t rel_y = (nc->rect.y - (current_output ? current_output->con->rect.y : 0)); - nc->rect.x = correct_output->rect.x + rel_x; - nc->rect.y = correct_output->rect.y + rel_y; + + /* If moving from one output to another, keep the relative position + * consistent (e.g. a centered dialog will remain centered). */ + if (current_output) + floating_fix_coordinates(nc, ¤t_output->con->rect, &correct_output->rect); + else { + nc->rect.x = correct_output->rect.x; + nc->rect.y = correct_output->rect.y; + } } DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height); @@ -634,16 +639,18 @@ void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) { new_rect->x, new_rect->y, new_rect->width, new_rect->height); /* First we get the x/y coordinates relative to the x/y coordinates * of the output on which the window is on */ - int32_t rel_x = (con->rect.x - old_rect->x); - int32_t rel_y = (con->rect.y - old_rect->y); + int32_t rel_x = con->rect.x - old_rect->x + (int32_t)(con->rect.width / 2); + int32_t rel_y = con->rect.y - old_rect->y + (int32_t)(con->rect.height / 2); /* Then we calculate a fraction, for example 0.63 for a window * which is at y = 1212 of a 1920 px high output */ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n", rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height, old_rect->width, old_rect->height); /* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */ - con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) / (int32_t)old_rect->width; - con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) / (int32_t)old_rect->height; + con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) + / (int32_t)old_rect->width - (int32_t)(con->rect.width / 2); + con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) + / (int32_t)old_rect->height - (int32_t)(con->rect.height / 2); DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y); } -- 2.39.5