SYMBOLS { __TAPEHDR__: type = import; __BASHDR__: type = import; __PROGFLAG__: type = weak, value = $00; # $00=BASIC, $80=machine code __AUTORUN__: type = weak, value = $00; # $00=only load, $C7=run __STACKSIZE__: type = weak, value = $0800; # 2K stack __GRAB__: type = weak, value = 0; # 0=don't grab graphics RAM, 1=grab graphics RAM __RAMEND__: type = weak, value = $9800 + $1C00 * __GRAB__; } MEMORY { ZP: file = "", define = yes, start = $00E2, size = $001A; TAPEHDR: file = %O, type = ro, start = $0000, size = $001F; BASHEAD: file = %O, define = yes, start = $0501, size = $000D; MAIN: file = %O, define = yes, start = __BASHEAD_LAST__, size = __RAMEND__ - __MAIN_START__; BSS: file = "", start = __ONCE_RUN__, size = __RAMEND__ - __STACKSIZE__ - __ONCE_RUN__; } SEGMENTS { ZEROPAGE: load = ZP, type = zp; TAPEHDR: load = TAPEHDR, type = ro; BASHDR: load = BASHEAD, type = ro, optional = yes; STARTUP: load = MAIN, type = ro; LOWCODE: load = MAIN, type = ro, optional = yes; CODE: load = MAIN, type = ro; RODATA: load = MAIN, type = ro; DATA: load = MAIN, type = rw; INIT: load = MAIN, type = rw; ONCE: load = MAIN, type = ro, define = yes; BASTAIL: load = MAIN, type = ro, optional = yes; BSS: load = BSS, type = bss, define = yes; } FEATURES { CONDES: type = constructor, label = __CONSTRUCTOR_TABLE__, count = __CONSTRUCTOR_COUNT__, segment = ONCE; CONDES: type = destructor, label = __DESTRUCTOR_TABLE__, count = __DESTRUCTOR_COUNT__, segment = RODATA; CONDES: type = interruptor, label = __INTERRUPTOR_TABLE__, count = __INTERRUPTOR_COUNT__, segment = RODATA, import = __CALLIRQ__; }