9 ////////////////////////////////////////////////////////////////////////////////
11 Mesh::Mesh(std::vector<GLfloat> v, std::vector<GLuint> i)
12 : vertices(v), indices(i)
17 float Mesh::min(size_t start) const
19 float v = vertices[start];
20 for (size_t i=start; i < vertices.size(); i += 3)
22 v = fmin(v, vertices[i]);
27 float Mesh::max(size_t start) const
29 float v = vertices[start];
30 for (size_t i=start; i < vertices.size(); i += 3)
32 v = fmax(v, vertices[i]);