update();
}
+void Canvas::clear_status()
+{
+ status = "";
+ update();
+}
+
void Canvas::initializeGL()
{
+ initializeGLFunctions();
+
mesh_shader.addShaderFromSourceFile(QGLShader::Vertex, ":/gl/mesh.vert");
mesh_shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/mesh.frag");
mesh_shader.link();