+ QOpenGLShaderProgram* selected_mesh_shader = NULL;
+ // Set gl draw mode
+ if(drawMode == 1)
+ {
+ selected_mesh_shader = &mesh_wireframe_shader;
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+ else
+ {
+ selected_mesh_shader = &mesh_shader;
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ selected_mesh_shader->bind();