#include <QDebug>
#include "canvas.h"
+#include "backdrop.h"
#include "glmesh.h"
#include "mesh.h"
mesh_shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/mesh.frag");
mesh_shader.link();
+ backdrop = new Backdrop();
+
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
}
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ backdrop->draw();
if (mesh) draw_mesh();
}