void Loader::run()
{
+ QTime timer;
+ timer.start();
emit got_mesh(Mesh::load_stl(filename));
+ qDebug() << "Sorted:" << timer.elapsed();
+
+ timer.start();
+ emit got_mesh(Mesh::load_stl_hash(filename));
+ qDebug() << "Hash:" << timer.elapsed();
+
emit loaded_file(filename);
}