class Mesh
{
public:
- Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
+ Mesh(std::vector<GLfloat>&& vertices, std::vector<GLuint>&& indices);
float min(size_t start) const;
float max(size_t start) const;
float ymax() const { return max(1); }
float zmax() const { return max(2); }
+ int triCount() const;
bool empty() const;
private: