public:
Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
static Mesh* load_stl(const QString& filename);
-/*
- float xmin() const { return vertices.row(0).minCoeff(); }
- float xmax() const { return vertices.row(0).maxCoeff(); }
- float ymin() const { return vertices.row(1).minCoeff(); }
- float ymax() const { return vertices.row(1).maxCoeff(); }
- float zmin() const { return vertices.row(2).minCoeff(); }
- float zmax() const { return vertices.row(2).maxCoeff(); }
-*/
+
+ float min(size_t start) const;
+ float max(size_t start) const;
+
+ float xmin() const { return min(0); }
+ float ymin() const { return min(1); }
+ float zmin() const { return min(2); }
+ float xmax() const { return max(0); }
+ float ymax() const { return max(1); }
+ float zmax() const { return max(2); }
+
private:
std::vector<GLfloat> vertices;
std::vector<GLuint> indices;