/* Try to find the mode in the list of modes and return it */
SLIST_FOREACH(mode, &modes, modes) {
- if (strcmp(mode->name, name) == 0)
+ if (strcmp(mode->name, name) == 0) {
return mode;
+ }
}
/* If the mode was not found, create a new one */
*/
Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
const char *release, const char *border, const char *whole_window,
- const char *command, const char *modename, bool pango_markup) {
+ const char *exclude_titlebar, const char *command, const char *modename,
+ bool pango_markup) {
Binding *new_binding = scalloc(1, sizeof(Binding));
DLOG("Binding %p bindtype %s, modifiers %s, input code %s, release %s\n", new_binding, bindtype, modifiers, input_code, release);
new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
new_binding->border = (border != NULL);
new_binding->whole_window = (whole_window != NULL);
+ new_binding->exclude_titlebar = (exclude_titlebar != NULL);
if (strcmp(bindtype, "bindsym") == 0) {
new_binding->input_type = (strncasecmp(input_code, "button", (sizeof("button") - 1)) == 0
? B_MOUSE
new_binding->symbol = sstrdup(input_code);
} else {
- char *endptr;
- long keycode = strtol(input_code, &endptr, 10);
- new_binding->keycode = keycode;
- new_binding->input_type = B_KEYBOARD;
- if (keycode == LONG_MAX || keycode == LONG_MIN || keycode < 0 || *endptr != '\0' || endptr == input_code) {
+ long keycode;
+ if (!parse_long(input_code, &keycode, 10)) {
ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code);
FREE(new_binding);
return NULL;
}
+
+ new_binding->keycode = keycode;
+ new_binding->input_type = B_KEYBOARD;
}
new_binding->command = sstrdup(command);
new_binding->event_state_mask = event_state_from_str(modifiers);
xcb_ungrab_server(conn);
}
+static bool modifiers_match(const uint32_t modifiers_mask, const uint32_t modifiers_state) {
+ /* modifiers_mask is a special case: a value of 0 does not mean “match
+ * all”, but rather “match exactly when no modifiers are present”. */
+ if (modifiers_mask == 0) {
+ /* Verify no modifiers are pressed. A bitwise AND would lead to
+ * false positives, see issue #2002. */
+ return (modifiers_state == 0);
+ }
+ return ((modifiers_state & modifiers_mask) == modifiers_mask);
+}
+
/*
* Returns a pointer to the Binding with the specified modifiers and
* keycode or NULL if no such binding exists.
const uint32_t xkb_group_state = (state_filtered & 0xFFFF0000);
const uint32_t modifiers_state = (state_filtered & 0x0000FFFF);
TAILQ_FOREACH(bind, bindings, bindings) {
- const uint32_t xkb_group_mask = (bind->event_state_mask & 0xFFFF0000);
- /* modifiers_mask is a special case: a value of 0 does not mean “match all”,
- * but rather “match exactly when no modifiers are present”. */
- const uint32_t modifiers_mask = (bind->event_state_mask & 0x0000FFFF);
- const bool groups_match = ((xkb_group_state & xkb_group_mask) == xkb_group_mask);
- bool mods_match;
- if (modifiers_mask == 0) {
- /* Verify no modifiers are pressed. A bitwise AND would lead to
- * false positives, see issue #2002. */
- mods_match = (modifiers_state == 0);
- } else {
- mods_match = ((modifiers_state & modifiers_mask) == modifiers_mask);
- }
- const bool state_matches = (groups_match && mods_match);
-
- DLOG("binding groups_match = %s, mods_match = %s, state_matches = %s\n",
- (groups_match ? "yes" : "no"),
- (mods_match ? "yes" : "no"),
- (state_matches ? "yes" : "no"));
- /* First compare the state_filtered (unless this is a
- * B_UPON_KEYRELEASE_IGNORE_MODS binding and this is a KeyRelease
- * event) */
if (bind->input_type != input_type)
continue;
- if (!state_matches &&
- (bind->release != B_UPON_KEYRELEASE_IGNORE_MODS ||
- !is_release))
+
+ const uint32_t xkb_group_mask = (bind->event_state_mask & 0xFFFF0000);
+ const bool groups_match = ((xkb_group_state & xkb_group_mask) == xkb_group_mask);
+ if (!groups_match) {
+ DLOG("skipping binding %p because XKB groups do not match\n", bind);
continue;
+ }
/* For keyboard bindings where a symbol was specified by the user, we
* need to look in the array of translated keycodes for the event’s
bool found_keycode = false;
struct Binding_Keycode *binding_keycode;
TAILQ_FOREACH(binding_keycode, &(bind->keycodes_head), keycodes) {
- if (binding_keycode->keycode == input_keycode) {
+ const uint32_t modifiers_mask = (binding_keycode->modifiers & 0x0000FFFF);
+ const bool mods_match = modifiers_match(modifiers_mask, modifiers_state);
+ DLOG("binding_keycode->modifiers = %d, modifiers_mask = %d, modifiers_state = %d, mods_match = %s\n",
+ binding_keycode->modifiers, modifiers_mask, modifiers_state, (mods_match ? "yes" : "no"));
+ if (binding_keycode->keycode == input_keycode && mods_match) {
found_keycode = true;
break;
}
if (!found_keycode)
continue;
} else {
+ const uint32_t modifiers_mask = (bind->event_state_mask & 0x0000FFFF);
+ const bool mods_match = modifiers_match(modifiers_mask, modifiers_state);
+ DLOG("binding mods_match = %s\n", (mods_match ? "yes" : "no"));
+ /* First compare the state_filtered (unless this is a
+ * B_UPON_KEYRELEASE_IGNORE_MODS binding and this is a KeyRelease
+ * event) */
+ if (!mods_match &&
+ (bind->release != B_UPON_KEYRELEASE_IGNORE_MODS ||
+ !is_release))
+ continue;
+
/* This case is easier: The user specified a keycode */
if (bind->keycode != input_code)
continue;
* user pressed. We therefore mark it as B_UPON_KEYRELEASE_IGNORE_MODS
* for later, so that the user can release the modifiers before the
* actual key or button and the release event will still be matched. */
- if (bind->release == B_UPON_KEYRELEASE && !is_release)
+ if (bind->release == B_UPON_KEYRELEASE && !is_release) {
bind->release = B_UPON_KEYRELEASE_IGNORE_MODS;
+ DLOG("marked bind %p as B_UPON_KEYRELEASE_IGNORE_MODS\n", bind);
+ /* The correct binding has been found, so abort the search, but
+ * also don’t return this binding, since it should not be executed
+ * yet (only when the keys are released). */
+ bind = TAILQ_END(bindings);
+ break;
+ }
/* Check if the binding is for a press or a release event */
if ((bind->release == B_UPON_KEYPRESS && is_release) ||
/* Like |xkb_state|, but with NumLock. */
struct xkb_state *xkb_state_numlock;
+
+ /* Like |xkb_state|, but with NumLock, just without the shift modifier, if shift was specified. */
+ struct xkb_state *xkb_state_numlock_no_shift;
};
/*
*/
static void add_keycode_if_matches(struct xkb_keymap *keymap, xkb_keycode_t key, void *data) {
const struct resolve *resolving = data;
+ struct xkb_state *numlock_state = resolving->xkb_state_numlock;
xkb_keysym_t sym = xkb_state_key_get_one_sym(resolving->xkb_state, key);
if (sym != resolving->keysym) {
/* Check if Shift was specified, and try resolving the symbol without
return;
if (xkb_state_key_get_level(resolving->xkb_state, key, layout) > 1)
return;
+ /* Skip the Shift fallback for keypad keys, otherwise one cannot bind
+ * KP_1 independent of KP_End. */
+ if (sym >= XKB_KEY_KP_Space && sym <= XKB_KEY_KP_Equal)
+ return;
+ numlock_state = resolving->xkb_state_numlock_no_shift;
sym = xkb_state_key_get_one_sym(resolving->xkb_state_no_shift, key);
if (sym != resolving->keysym)
return;
* active. If so, grab the key with NumLock as well, so that users don’t
* need to duplicate every key binding with an additional Mod2 specified.
*/
- xkb_keysym_t sym_numlock = xkb_state_key_get_one_sym(resolving->xkb_state_numlock, key);
+ xkb_keysym_t sym_numlock = xkb_state_key_get_one_sym(numlock_state, key);
if (sym_numlock == resolving->keysym) {
/* Also bind the key with active NumLock */
ADD_TRANSLATED_KEY(bind->event_state_mask | xcb_numlock_mask);
/* Also bind the key with active NumLock+CapsLock */
ADD_TRANSLATED_KEY(bind->event_state_mask | xcb_numlock_mask | XCB_MOD_MASK_LOCK);
} else {
- DLOG("Skipping automatic numlock fallback, key %d resolves to 0x%x with unmlock\n",
+ DLOG("Skipping automatic numlock fallback, key %d resolves to 0x%x with numlock\n",
key, sym_numlock);
}
}
return;
}
+ struct xkb_state *dummy_state_numlock_no_shift = xkb_state_new(xkb_keymap);
+ if (dummy_state_numlock_no_shift == NULL) {
+ ELOG("Could not create XKB state, cannot translate keysyms.\n");
+ return;
+ }
+
bool has_errors = false;
Binding *bind;
TAILQ_FOREACH(bind, bindings, bindings) {
if (bind->input_type == B_MOUSE) {
- char *endptr;
- long button = strtol(bind->symbol + (sizeof("button") - 1), &endptr, 10);
- bind->keycode = button;
-
- if (button == LONG_MAX || button == LONG_MIN || button < 0 || *endptr != '\0' || endptr == bind->symbol)
+ long button;
+ if (!parse_long(bind->symbol + (sizeof("button") - 1), &button, 10)) {
ELOG("Could not translate string to button: \"%s\"\n", bind->symbol);
+ }
+ bind->keycode = button;
continue;
}
0 /* xkb_layout_index_t latched_group, */,
group /* xkb_layout_index_t locked_group, */);
+ (void)xkb_state_update_mask(
+ dummy_state_numlock_no_shift,
+ ((bind->event_state_mask & 0x1FFF) | xcb_numlock_mask) ^ XCB_KEY_BUT_MASK_SHIFT /* xkb_mod_mask_t base_mods, */,
+ 0 /* xkb_mod_mask_t latched_mods, */,
+ 0 /* xkb_mod_mask_t locked_mods, */,
+ 0 /* xkb_layout_index_t base_group, */,
+ 0 /* xkb_layout_index_t latched_group, */,
+ group /* xkb_layout_index_t locked_group, */);
+
struct resolve resolving = {
.bind = bind,
.keysym = keysym,
.xkb_state = dummy_state,
.xkb_state_no_shift = dummy_state_no_shift,
.xkb_state_numlock = dummy_state_numlock,
+ .xkb_state_numlock_no_shift = dummy_state_numlock_no_shift,
};
while (!TAILQ_EMPTY(&(bind->keycodes_head))) {
struct Binding_Keycode *first = TAILQ_FIRST(&(bind->keycodes_head));
xkb_state_unref(dummy_state);
xkb_state_unref(dummy_state_no_shift);
xkb_state_unref(dummy_state_numlock);
+ xkb_state_unref(dummy_state_numlock_no_shift);
if (has_errors) {
start_config_error_nagbar(current_configpath, true);
if (bind->input_type != B_MOUSE || !bind->whole_window)
continue;
- char *endptr;
- long button = strtol(bind->symbol + (sizeof("button") - 1), &endptr, 10);
- if (button == LONG_MAX || button == LONG_MIN || button < 0 || *endptr != '\0' || endptr == bind->symbol) {
+ long button;
+ if (!parse_long(bind->symbol + (sizeof("button") - 1), &button, 10)) {
ELOG("Could not parse button number, skipping this binding. Please report this bug in i3.\n");
continue;
}
/* Avoid duplicates. */
- for (int i = 0; i < num_max; i++) {
+ for (int i = 0; i < num; i++) {
if (buffer[i] == button)
continue;
}