- DLOG("Floating window, fixing coordinates\n");
- /* First we get the x/y coordinates relative to the x/y coordinates
- * of the output on which the window is on */
- uint32_t rel_x = (con->rect.x - source_output->rect.x);
- uint32_t rel_y = (con->rect.y - source_output->rect.y);
- /* Then we calculate a fraction, for example 0.63 for a window
- * which is at y = 1212 of a 1920 px high output */
- double fraction_x = ((double)rel_x / source_output->rect.width);
- double fraction_y = ((double)rel_y / source_output->rect.height);
- DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
- rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
- con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
- con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
- DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);