* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* floating.c: Floating windows.
*
con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
}
+/*
+ * Moves the given floating con to the current pointer position.
+ *
+ */
+void floating_move_to_pointer(Con *con) {
+ assert(con->type == CT_FLOATING_CON);
+
+ xcb_query_pointer_reply_t *reply = xcb_query_pointer_reply(conn, xcb_query_pointer(conn, root), NULL);
+ if (reply == NULL) {
+ ELOG("could not query pointer position, not moving this container\n");
+ return;
+ }
+
+ Output *output = get_output_containing(reply->root_x, reply->root_y);
+ if (output == NULL) {
+ ELOG("The pointer is not on any output, cannot move the container here.\n");
+ return;
+ }
+
+ /* Determine where to put the window. */
+ int32_t x = reply->root_x - con->rect.width / 2;
+ int32_t y = reply->root_y - con->rect.height / 2;
+ FREE(reply);
+
+ /* Correct target coordinates to be in-bounds. */
+ x = MAX(x, (int32_t)output->rect.x);
+ y = MAX(y, (int32_t)output->rect.y);
+ if (x + con->rect.width > output->rect.x + output->rect.width)
+ x = output->rect.x + output->rect.width - con->rect.width;
+ if (y + con->rect.height > output->rect.y + output->rect.height)
+ y = output->rect.y + output->rect.height - con->rect.height;
+
+ /* Update container's coordinates to position it correctly. */
+ floating_reposition(con, (Rect){x, y, con->rect.width, con->rect.height});
+}
+
DRAGGING_CB(drag_window_callback) {
const struct xcb_button_press_event_t *event = extra;
break;
case XCB_KEY_PRESS:
- DLOG("A key was pressed during drag, reverting changes.");
+ DLOG("A key was pressed during drag, reverting changes.\n");
dragloop->result = DRAG_REVERT;
handle_event(type, event);
break;