]> git.sur5r.net Git - i3/i3/blobdiff - src/render.c
explicitly set filenames to $(basename __FILE__)
[i3/i3] / src / render.c
index 7551e0fac090d534eda5d96d319bb774dd5aef2d..f933433f3032073969b202079c4059567a58a67d 100644 (file)
+#line 2 "render.c"
 /*
  * vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * render.c: Renders (determines position/sizes) the layout tree, updating the
+ *           various rects. Needs to be pushed to X11 (see x.c) to be visible.
+ *
  */
-
 #include "all.h"
 
 /* change this to 'true' if you want to have additional borders around every
  * container (for debugging purposes) */
 static bool show_debug_borders = false;
 
+/*
+ * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
+ * get the height of their content and the remaining CT_CON gets the rest.
+ *
+ */
+static void render_l_output(Con *con) {
+    Con *child, *dockchild;
+
+    int x = con->rect.x;
+    int y = con->rect.y;
+    int height = con->rect.height;
+
+    /* Find the content container and ensure that there is exactly one. Also
+     * check for any non-CT_DOCKAREA clients. */
+    Con *content = NULL;
+    TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+        if (child->type == CT_CON) {
+            if (content != NULL) {
+                DLOG("More than one CT_CON on output container\n");
+                assert(false);
+            }
+            content = child;
+        } else if (child->type != CT_DOCKAREA) {
+            DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
+            assert(false);
+        }
+    }
+
+    assert(content != NULL);
+
+    /* We need to find out if there is a fullscreen con on the current workspace
+     * and take the short-cut to render it directly (the user does not want to
+     * see the dockareas in that case) */
+    Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
+    Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
+    if (fullscreen) {
+        fullscreen->rect = con->rect;
+        x_raise_con(fullscreen);
+        render_con(fullscreen, true);
+        return;
+    }
+
+    /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
+     * children) and figure out how many pixels we have left for the rest */
+    TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+        if (child->type != CT_DOCKAREA)
+            continue;
+
+        child->rect.height = 0;
+        TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
+            child->rect.height += dockchild->geometry.height;
+
+        height -= child->rect.height;
+    }
+
+    /* Second pass: Set the widths/heights */
+    TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+        if (child->type == CT_CON) {
+            child->rect.x = x;
+            child->rect.y = y;
+            child->rect.width = con->rect.width;
+            child->rect.height = height;
+        }
+
+        child->rect.x = x;
+        child->rect.y = y;
+        child->rect.width = con->rect.width;
+
+        child->deco_rect.x = 0;
+        child->deco_rect.y = 0;
+        child->deco_rect.width = 0;
+        child->deco_rect.height = 0;
+
+        y += child->rect.height;
+
+        DLOG("child at (%d, %d) with (%d x %d)\n",
+                child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+        x_raise_con(child);
+        render_con(child, false);
+    }
+}
+
 /*
  * "Renders" the given container (and its children), meaning that all rects are
  * updated correctly. Note that this function does not call any xcb_*
@@ -17,10 +106,10 @@ static bool show_debug_borders = false;
  *
  */
 void render_con(Con *con, bool render_fullscreen) {
-    printf("currently rendering node %p / %s / layout %d\n",
-            con, con->name, con->layout);
     int children = con_num_children(con);
-    printf("children: %d, orientation = %d\n", children, con->orientation);
+    DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
+         (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
+         children);
 
     /* Copy container rect, subtract container border */
     /* This is the actually usable space inside this container for clients */
@@ -55,10 +144,18 @@ void render_con(Con *con, bool render_fullscreen) {
         inset->width -= (2 * con->border_width);
         inset->height -= (2 * con->border_width);
 
-        /* Obey the aspect ratio, if any */
-        if (con->proportional_height != 0 &&
+        /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
+         *
+         * The spec isn’t explicit on whether the aspect ratio hints should be
+         * respected during fullscreen mode. Other WMs such as Openbox don’t do
+         * that, and this post suggests that this is the correct way to do it:
+         * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
+         *
+         * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
+         * subtitle rendering, see http://bugs.i3wm.org/594 */
+        if (!render_fullscreen &&
+            con->proportional_height != 0 &&
             con->proportional_width != 0) {
-            DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width);
             double new_height = inset->height + 1;
             int new_width = inset->width;
 
@@ -74,7 +171,6 @@ void render_con(Con *con, bool render_fullscreen) {
 
             inset->height = new_height;
             inset->width = new_width;
-            DLOG("new_height = %f, new_width = %d\n", new_height, new_width);
         }
 
         if (con->height_increment > 1) {
@@ -95,9 +191,11 @@ void render_con(Con *con, bool render_fullscreen) {
     }
 
     /* Check for fullscreen nodes */
-    Con *fullscreen = con_get_fullscreen_con(con);
+    Con *fullscreen = NULL;
+    if (con->type != CT_OUTPUT) {
+        fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
+    }
     if (fullscreen) {
-        LOG("got fs node: %p\n", fullscreen);
         fullscreen->rect = rect;
         x_raise_con(fullscreen);
         render_con(fullscreen, true);
@@ -105,37 +203,110 @@ void render_con(Con *con, bool render_fullscreen) {
     }
 
     /* find the height for the decorations */
-    i3Font *font = load_font(conn, config.font);
-    int deco_height = font->height + 5;
+    int deco_height = config.font.height + 4;
+    if (config.font.height & 0x01)
+        ++deco_height;
+
+    /* precalculate the sizes to be able to correct rounding errors */
+    int sizes[children];
+    if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
+        assert(!TAILQ_EMPTY(&con->nodes_head));
+        Con *child;
+        int i = 0, assigned = 0;
+        int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
+        TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+            double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
+            assigned += sizes[i++] = percentage * total;
+        }
+        assert(assigned == total ||
+                (assigned > total && assigned - total <= children * 2) ||
+                (assigned < total && total - assigned <= children * 2));
+        int signal = assigned < total ? 1 : -1;
+        while (assigned != total) {
+            for (i = 0; i < children && assigned != total; ++i) {
+                sizes[i] += signal;
+                assigned += signal;
+            }
+        }
+    }
+
+    if (con->layout == L_OUTPUT) {
+        /* Skip i3-internal outputs */
+        if (con->name[0] == '_' && con->name[1] == '_')
+            return;
+        render_l_output(con);
+    } else if (con->type == CT_ROOT) {
+        Con *output;
+        TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
+            render_con(output, false);
+        }
+
+        /* We need to render floating windows after rendering all outputs’
+         * tiling windows because they need to be on top of *every* output at
+         * all times. This is important when the user places floating
+         * windows/containers so that they overlap on another output. */
+        DLOG("Rendering floating windows:\n");
+        TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
+            if (output->name[0] == '_' && output->name[1] == '_')
+                continue;
+            /* Get the active workspace of that output */
+            Con *content = output_get_content(output);
+            Con *workspace = TAILQ_FIRST(&(content->focus_head));
+
+            /* Check for (floating!) fullscreen nodes */
+            /* XXX: This code duplication is unfortunate. Keep in mind to fix
+             * this when we clean up the whole render.c */
+            Con *fullscreen = NULL;
+            fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
+            if (fullscreen) {
+                /* Either the fullscreen window is inside the floating
+                 * container, then we need to render and raise it now… */
+                if (con_inside_floating(fullscreen)) {
+                    fullscreen->rect = output->rect;
+                    x_raise_con(fullscreen);
+                    render_con(fullscreen, true);
+                    continue;
+                } else {
+                    /* …or it’s a tiling window, in which case the floating
+                     * windows should not overlap it, so we skip rendering this
+                     * output. */
+                    continue;
+                }
+            }
+
+            Con *child;
+            TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
+                DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+                x_raise_con(child);
+                render_con(child, false);
+            }
+        }
+
+    } else {
 
+        /* FIXME: refactor this into separate functions: */
     Con *child;
     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+        assert(children > 0);
 
         /* default layout */
-        if (con->layout == L_DEFAULT) {
-            double percentage = 1.0 / children;
-            if (child->percent > 0.0)
-                percentage = child->percent;
-            printf("child %p / %s requests percentage %f\n",
-                    child, child->name, percentage);
-
-            if (con->orientation == HORIZ) {
+        if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
+            if (con->layout == L_SPLITH) {
                 child->rect.x = x;
                 child->rect.y = y;
-                child->rect.width = percentage * rect.width;
+                child->rect.width = sizes[i];
                 child->rect.height = rect.height;
                 x += child->rect.width;
             } else {
                 child->rect.x = x;
                 child->rect.y = y;
                 child->rect.width = rect.width;
-                child->rect.height = percentage * rect.height;
+                child->rect.height = sizes[i];
                 y += child->rect.height;
             }
 
             /* first we have the decoration, if this is a leaf node */
             if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
-                printf("that child is a leaf node, subtracting deco\n");
                 /* TODO: make a function for relative coords? */
                 child->deco_rect.x = child->rect.x - con->rect.x;
                 child->deco_rect.y = child->rect.y - con->rect.y;
@@ -150,24 +321,24 @@ void render_con(Con *con, bool render_fullscreen) {
 
         /* stacked layout */
         else if (con->layout == L_STACKED) {
-            printf("stacked con\n");
             child->rect.x = x;
             child->rect.y = y;
             child->rect.width = rect.width;
             child->rect.height = rect.height;
 
-            child->rect.y += (deco_height * children);
-            child->rect.height -= (deco_height * children);
-
             child->deco_rect.x = x - con->rect.x;
             child->deco_rect.y = y - con->rect.y + (i * deco_height);
             child->deco_rect.width = child->rect.width;
             child->deco_rect.height = deco_height;
+
+            if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+                child->rect.y += (deco_height * children);
+                child->rect.height -= (deco_height * children);
+            }
         }
 
         /* tabbed layout */
         else if (con->layout == L_TABBED) {
-            printf("tabbed con\n");
             child->rect.x = x;
             child->rect.y = y;
             child->rect.width = rect.width;
@@ -178,13 +349,28 @@ void render_con(Con *con, bool render_fullscreen) {
             child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
             child->deco_rect.y = y - con->rect.y;
 
-            child->rect.y += deco_height;
-            child->rect.height -= deco_height;
+            if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+                child->rect.y += deco_height;
+                child->rect.height -= deco_height;
+            }
         }
 
-        printf("child at (%d, %d) with (%d x %d)\n",
+        /* dockarea layout */
+        else if (con->layout == L_DOCKAREA) {
+            child->rect.x = x;
+            child->rect.y = y;
+            child->rect.width = rect.width;
+            child->rect.height = child->geometry.height;
+
+            child->deco_rect.x = 0;
+            child->deco_rect.y = 0;
+            child->deco_rect.width = 0;
+            child->deco_rect.height = 0;
+            y += child->rect.height;
+        }
+
+        DLOG("child at (%d, %d) with (%d x %d)\n",
                 child->rect.x, child->rect.y, child->rect.width, child->rect.height);
-        printf("x now %d, y now %d\n", x, y);
         x_raise_con(child);
         render_con(child, false);
         i++;
@@ -192,22 +378,22 @@ void render_con(Con *con, bool render_fullscreen) {
 
     /* in a stacking or tabbed container, we ensure the focused client is raised */
     if (con->layout == L_STACKED || con->layout == L_TABBED) {
-        Con *foc = TAILQ_FIRST(&(con->focus_head));
-        if (foc != TAILQ_END(&(con->focus_head))) {
-            LOG("con %p is stacking, raising %p\n", con, foc);
-            x_raise_con(foc);
-            /* by rendering the stacked container again, we handle the case
-             * that we have a non-leaf-container inside the stack. */
-            render_con(foc, false);
+        TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
+            x_raise_con(child);
+        if ((child = TAILQ_FIRST(&(con->focus_head)))) {
+            /* By rendering the stacked container again, we handle the case
+             * that we have a non-leaf-container inside the stack. In that
+             * case, the children of the non-leaf-container need to be raised
+             * aswell. */
+            render_con(child, false);
         }
-    }
 
-    TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
-        LOG("render floating:\n");
-        LOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
-        x_raise_con(child);
-        render_con(child, false);
+        if (children != 1)
+            /* Raise the stack con itself. This will put the stack decoration on
+             * top of every stack window. That way, when a new window is opened in
+             * the stack, the old window will not obscure part of the decoration
+             * (it’s unmapped afterwards). */
+            x_raise_con(con);
+    }
     }
-
-    printf("-- level up\n");
 }