+#line 2 "render.c"
/*
* vim:ts=4:sw=4:expandtab
*
*/
void render_con(Con *con, bool render_fullscreen) {
int children = con_num_children(con);
- DLOG("Rendering %snode %p / %s / layout %d / children %d / orient %d\n",
+ DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
(render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
- children, con->orientation);
+ children);
/* Copy container rect, subtract container border */
/* This is the actually usable space inside this container for clients */
inset->width -= (2 * con->border_width);
inset->height -= (2 * con->border_width);
- /* Obey the aspect ratio, if any */
- if (con->proportional_height != 0 &&
+ /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
+ *
+ * The spec isn’t explicit on whether the aspect ratio hints should be
+ * respected during fullscreen mode. Other WMs such as Openbox don’t do
+ * that, and this post suggests that this is the correct way to do it:
+ * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
+ *
+ * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
+ * subtitle rendering, see http://bugs.i3wm.org/594 */
+ if (!render_fullscreen &&
+ con->proportional_height != 0 &&
con->proportional_width != 0) {
double new_height = inset->height + 1;
int new_width = inset->width;
}
/* find the height for the decorations */
- int deco_height = config.font.height + 5;
+ int deco_height = config.font.height + 4;
+ if (config.font.height & 0x01)
+ ++deco_height;
/* precalculate the sizes to be able to correct rounding errors */
int sizes[children];
- if (con->layout == L_DEFAULT && children > 0) {
+ if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
assert(!TAILQ_EMPTY(&con->nodes_head));
Con *child;
int i = 0, assigned = 0;
- int total = con->orientation == HORIZ ? rect.width : rect.height;
+ int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
assigned += sizes[i++] = percentage * total;
}
if (con->layout == L_OUTPUT) {
+ /* Skip i3-internal outputs */
+ if (con->name[0] == '_' && con->name[1] == '_')
+ return;
render_l_output(con);
} else if (con->type == CT_ROOT) {
Con *output;
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
+ if (output->name[0] == '_' && output->name[1] == '_')
+ continue;
/* Get the active workspace of that output */
Con *content = output_get_content(output);
Con *workspace = TAILQ_FIRST(&(content->focus_head));
+ /* Check for (floating!) fullscreen nodes */
+ /* XXX: This code duplication is unfortunate. Keep in mind to fix
+ * this when we clean up the whole render.c */
+ Con *fullscreen = NULL;
+ fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
+ if (fullscreen) {
+ /* Either the fullscreen window is inside the floating
+ * container, then we need to render and raise it now… */
+ if (con_inside_floating(fullscreen)) {
+ fullscreen->rect = output->rect;
+ x_raise_con(fullscreen);
+ render_con(fullscreen, true);
+ continue;
+ } else {
+ /* …or it’s a tiling window, in which case the floating
+ * windows should not overlap it, so we skip rendering this
+ * output. */
+ continue;
+ }
+ }
+
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
assert(children > 0);
/* default layout */
- if (con->layout == L_DEFAULT) {
- if (con->orientation == HORIZ) {
+ if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
+ if (con->layout == L_SPLITH) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = sizes[i];