]> git.sur5r.net Git - i3/i3/blobdiff - src/tree.c
tree_restore: Check croot
[i3/i3] / src / tree.c
index b3d2ce93c04408e3d8e6b87318b2fefa018baccb..5a7c5dfa3c7f37be659b0e4b0a7025ef22fdbef8 100644 (file)
@@ -66,13 +66,13 @@ static Con *_create___i3(void) {
 bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
     bool result = false;
     char *globbed = resolve_tilde(path);
+    char *buf = NULL;
 
     if (!path_exists(globbed)) {
         LOG("%s does not exist, not restoring tree\n", globbed);
         goto out;
     }
 
-    char *buf = NULL;
     ssize_t len;
     if ((len = slurp(globbed, &buf)) < 0) {
         /* slurp already logged an error. */
@@ -92,6 +92,10 @@ bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
 
     DLOG("appended tree, using new root\n");
     croot = TAILQ_FIRST(&(croot->nodes_head));
+    if (!croot) {
+        /* tree_append_json failed. Continuing here would segfault. */
+        goto out;
+    }
     DLOG("new root = %p\n", croot);
     Con *out = TAILQ_FIRST(&(croot->nodes_head));
     DLOG("out = %p\n", out);
@@ -266,7 +270,7 @@ bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_par
              * will be mapped when i3 closes its connection (e.g. when
              * restarting). This is not what we want, since some apps keep
              * unmapped windows around and don’t expect them to suddenly be
-             * mapped. See http://bugs.i3wm.org/1617 */
+             * mapped. See https://bugs.i3wm.org/1617 */
             xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
 
             /* Ignore X11 errors for the ReparentWindow request.
@@ -330,6 +334,13 @@ bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_par
         DLOG("parent container killed\n");
     }
 
+    if (ws == con) {
+        DLOG("Closing a workspace container, updating EWMH atoms\n");
+        ewmh_update_number_of_desktops();
+        ewmh_update_desktop_names();
+        ewmh_update_wm_desktop();
+    }
+
     con_free(con);
 
     /* in the case of floating windows, we already focused another container
@@ -344,12 +355,12 @@ bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_par
             DLOG("focusing %p / %s\n", next, next->name);
             if (next->type == CT_DOCKAREA) {
                 /* Instead of focusing the dockarea, we need to restore focus to the workspace */
-                con_focus(con_descend_focused(output_get_content(next->parent)));
+                con_activate(con_descend_focused(output_get_content(next->parent)));
             } else {
                 if (!force_set_focus && con != focused)
                     DLOG("not changing focus, the container was not focused before\n");
                 else
-                    con_focus(next);
+                    con_activate(next);
             }
         } else {
             DLOG("not focusing because we're not killing anybody\n");
@@ -433,7 +444,7 @@ bool level_up(void) {
     /* Skip over floating containers and go directly to the grandparent
      * (which should always be a workspace) */
     if (focused->parent->type == CT_FLOATING_CON) {
-        con_focus(focused->parent->parent);
+        con_activate(focused->parent->parent);
         return true;
     }
 
@@ -444,7 +455,7 @@ bool level_up(void) {
         ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
         return false;
     }
-    con_focus(focused->parent);
+    con_activate(focused->parent);
     return true;
 }
 
@@ -469,7 +480,7 @@ bool level_down(void) {
             next = TAILQ_FIRST(&(next->focus_head));
     }
 
-    con_focus(next);
+    con_activate(next);
     return true;
 }
 
@@ -560,26 +571,21 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
         if (!workspace)
             return false;
 
-        workspace_show(workspace);
-
-        /* If a workspace has an active fullscreen container, one of its
-         * children should always be focused. The above workspace_show()
-         * should be adequate for that, so return. */
-        if (con_get_fullscreen_con(workspace, CF_OUTPUT))
-            return true;
-
-        Con *focus = con_descend_direction(workspace, direction);
-
-        /* special case: if there was no tiling con to focus and the workspace
-         * has a floating con in the focus stack, focus the top of the focus
-         * stack (which may be floating) */
-        if (focus == workspace)
-            focus = con_descend_focused(workspace);
-
-        if (focus) {
-            con_focus(focus);
-            x_set_warp_to(&(focus->rect));
+        /* Use descend_focused first to give higher priority to floating or
+         * tiling fullscreen containers. */
+        Con *focus = con_descend_focused(workspace);
+        if (focus->fullscreen_mode == CF_NONE) {
+            Con *focus_tiling = con_descend_tiling_focused(workspace);
+            /* If descend_tiling returned a workspace then focus is either a
+             * floating container or the same workspace. */
+            if (focus_tiling != workspace) {
+                focus = focus_tiling;
+            }
         }
+
+        workspace_show(workspace);
+        con_activate(focus);
+        x_set_warp_to(&(focus->rect));
         return true;
     }
 
@@ -616,7 +622,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
             TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
         }
 
-        con_focus(con_descend_focused(next));
+        con_activate(con_descend_focused(next));
         return true;
     }
 
@@ -641,7 +647,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
         next = TAILQ_PREV(current, nodes_head, nodes);
 
     if (!next) {
-        if (!config.force_focus_wrapping) {
+        if (config.focus_wrapping != FOCUS_WRAPPING_FORCE) {
             /* If there is no next/previous container, we check if we can focus one
              * when going higher (without wrapping, though). If so, we are done, if
              * not, we wrap */
@@ -665,7 +671,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
     /* 3: focus choice comes in here. at the moment we will go down
      * until we find a window */
     /* TODO: check for window, atm we only go down as far as possible */
-    con_focus(con_descend_focused(next));
+    con_activate(con_descend_focused(next));
     return true;
 }
 
@@ -675,7 +681,8 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
  *
  */
 void tree_next(char way, orientation_t orientation) {
-    _tree_next(focused, way, orientation, true);
+    _tree_next(focused, way, orientation,
+               config.focus_wrapping != FOCUS_WRAPPING_OFF);
 }
 
 /*