/* TODO: refactor the following */
croot = con_new(NULL, NULL);
- croot->rect = (Rect){
+ croot->rect = (Rect) {
geometry->x,
geometry->y,
geometry->width,
- geometry->height
- };
+ geometry->height};
focused = croot;
- tree_append_json(globbed);
+ tree_append_json(focused, globbed, NULL);
- printf("appended tree, using new root\n");
+ DLOG("appended tree, using new root\n");
croot = TAILQ_FIRST(&(croot->nodes_head));
- printf("new root = %p\n", croot);
+ DLOG("new root = %p\n", croot);
Con *out = TAILQ_FIRST(&(croot->nodes_head));
- printf("out = %p\n", out);
+ DLOG("out = %p\n", out);
Con *ws = TAILQ_FIRST(&(out->nodes_head));
- printf("ws = %p\n", ws);
+ DLOG("ws = %p\n", ws);
/* For in-place restarting into v4.2, we need to make sure the new
* pseudo-output __i3 is present. */
croot->name = "root";
croot->type = CT_ROOT;
croot->layout = L_SPLITH;
- croot->rect = (Rect){
+ croot->rect = (Rect) {
geometry->x,
geometry->y,
geometry->width,
- geometry->height
- };
+ geometry->height};
_create___i3();
}
static bool _is_con_mapped(Con *con) {
Con *child;
- TAILQ_FOREACH(child, &(con->nodes_head), nodes)
+ TAILQ_FOREACH (child, &(con->nodes_head), nodes)
if (_is_con_mapped(child))
return true;
was_mapped = _is_con_mapped(con);
}
+ /* remove the urgency hint of the workspace (if set) */
+ if (con->urgent) {
+ con->urgent = false;
+ con_update_parents_urgency(con);
+ workspace_update_urgent_flag(con_get_workspace(con));
+ }
+
/* Get the container which is next focused */
Con *next = con_next_focused(con);
DLOG("next = %p, focused = %p\n", next, focused);
bool abort_kill = false;
/* We cannot use TAILQ_FOREACH because the children get deleted
* in their parent’s nodes_head */
- for (child = TAILQ_FIRST(&(con->nodes_head)); child; ) {
+ for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
nextchild = TAILQ_NEXT(child, nodes);
DLOG("killing child=%p\n", child);
if (!tree_close(child, kill_window, true, false))
return false;
} else {
xcb_void_cookie_t cookie;
- /* un-parent the window */
+ /* Ignore any further events by clearing the event mask,
+ * unmap the window,
+ * then reparent it to the root window. */
+ xcb_change_window_attributes(conn, con->window->id,
+ XCB_CW_EVENT_MASK, (uint32_t[]) {XCB_NONE});
+ xcb_unmap_window(conn, con->window->id);
cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
/* Ignore X11 errors for the ReparentWindow request.
/* We are no longer handling this window, thus set WM_STATE to
* WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
- long data[] = { XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE };
+ long data[] = {XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE};
cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
- con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
+ con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
/* Ignore X11 errors for the ReparentWindow request.
* X11 Errors are returned when the window was already destroyed */
FREE(con->window->class_class);
FREE(con->window->class_instance);
i3string_free(con->window->name);
- free(con->window);
+ FREE(con->window->ran_assignments);
+ FREE(con->window);
}
- /* kill the X11 part of this container */
- x_con_kill(con);
+ Con *ws = con_get_workspace(con);
+
+ /* Figure out which container to focus next before detaching 'con'. */
+ if (con_is_floating(con)) {
+ if (con == focused) {
+ DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
+ next = con_next_focused(parent);
+
+ dont_kill_parent = true;
+ DLOG("Alright, focusing %p\n", next);
+ } else {
+ next = NULL;
+ }
+ }
+ /* Detach the container so that it will not be rendered anymore. */
con_detach(con);
/* disable urgency timer, if needed */
if (con->urgency_timer != NULL) {
DLOG("Removing urgency timer of con %p\n", con);
- workspace_update_urgent_flag(con_get_workspace(con));
+ workspace_update_urgent_flag(ws);
ev_timer_stop(main_loop, con->urgency_timer);
FREE(con->urgency_timer);
}
con_fix_percent(parent);
}
+ /* Render the tree so that the surrounding containers take up the space
+ * which 'con' does no longer occupy. If we don’t render here, there will
+ * be a gap in our containers and that could trigger an EnterNotify for an
+ * underlying container, see ticket #660.
+ *
+ * Rendering has to be avoided when dont_kill_parent is set (when
+ * tree_close calls itself recursively) because the tree is in a
+ * non-renderable state during that time. */
+ if (!dont_kill_parent)
+ tree_render();
+
+ /* kill the X11 part of this container */
+ x_con_kill(con);
+
if (con_is_floating(con)) {
- Con *ws = con_get_workspace(con);
DLOG("Container was floating, killing floating container\n");
tree_close(parent, DONT_KILL_WINDOW, false, (con == focused));
DLOG("parent container killed\n");
- if (con == focused) {
- DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
- /* go down the focus stack as far as possible */
- next = con_descend_focused(ws);
-
- dont_kill_parent = true;
- DLOG("Alright, focusing %p\n", next);
- } else {
- next = NULL;
- }
}
free(con->name);
} else {
if (!force_set_focus && con != focused)
DLOG("not changing focus, the container was not focused before\n");
- else con_focus(next);
+ else
+ con_focus(next);
}
- }
- else {
+ } else {
DLOG("not focusing because we're not killing anybody\n");
}
} else {
*/
void tree_close_con(kill_window_t kill_window) {
assert(focused != NULL);
- if (focused->type == CT_WORKSPACE) {
- LOG("Cannot close workspace\n");
- return;
- }
/* There *should* be no possibility to focus outputs / root container */
assert(focused->type != CT_OUTPUT);
assert(focused->type != CT_ROOT);
+ if (focused->type == CT_WORKSPACE) {
+ DLOG("Workspaces cannot be close, closing all children instead\n");
+ Con *child, *nextchild;
+ for (child = TAILQ_FIRST(&(focused->focus_head)); child;) {
+ nextchild = TAILQ_NEXT(child, focused);
+ DLOG("killing child=%p\n", child);
+ tree_close(child, kill_window, false, false);
+ child = nextchild;
+ }
+
+ return;
+ }
+
/* Kill con */
tree_close(focused, kill_window, false, false);
}
*
*/
void tree_split(Con *con, orientation_t orientation) {
- /* for a workspace, we just need to change orientation */
- if (con->type == CT_WORKSPACE) {
- DLOG("Workspace, simply changing orientation to %d\n", orientation);
- con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
+ if (con_is_floating(con)) {
+ DLOG("Floating containers can't be split.\n");
return;
}
+ if (con->type == CT_WORKSPACE) {
+ if (con_num_children(con) < 2) {
+ DLOG("Just changing orientation of workspace\n");
+ con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
+ return;
+ } else {
+ /* if there is more than one container on the workspace
+ * move them into a new container and handle this instead */
+ con = workspace_encapsulate(con);
+ }
+ }
+
Con *parent = con->parent;
/* Force re-rendering to make the indicator border visible. */
TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
new->parent = parent;
new->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
- new->split = true;
/* 3: swap 'percent' (resize factor) */
new->percent = con->percent;
*
*/
bool level_up(void) {
+ /* Skip over floating containers and go directly to the grandparent
+ * (which should always be a workspace) */
+ if (focused->parent->type == CT_FLOATING_CON) {
+ con_focus(focused->parent->parent);
+ return true;
+ }
+
/* We can focus up to the workspace, but not any higher in the tree */
if ((focused->parent->type != CT_CON &&
- focused->parent->type != CT_WORKSPACE) ||
+ focused->parent->type != CT_WORKSPACE) ||
focused->type == CT_WORKSPACE) {
ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
return false;
/* Go down the focus stack of the current node */
Con *next = TAILQ_FIRST(&(focused->focus_head));
if (next == TAILQ_END(&(focused->focus_head))) {
- printf("cannot go down\n");
+ DLOG("cannot go down\n");
return false;
+ } else if (next->type == CT_FLOATING_CON) {
+ /* Floating cons shouldn't be directly focused; try immediately
+ * going to the grandchild of the focused con. */
+ Con *child = TAILQ_FIRST(&(next->focus_head));
+ if (child == TAILQ_END(&(next->focus_head))) {
+ DLOG("cannot go down\n");
+ return false;
+ } else
+ next = TAILQ_FIRST(&(next->focus_head));
}
+
con_focus(next);
return true;
}
Con *current;
con->mapped = false;
- TAILQ_FOREACH(current, &(con->nodes_head), nodes)
+ TAILQ_FOREACH (current, &(con->nodes_head), nodes)
mark_unmapped(current);
if (con->type == CT_WORKSPACE) {
/* We need to call mark_unmapped on floating nodes aswell since we can
* make containers floating. */
- TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
+ TAILQ_FOREACH (current, &(con->floating_head), floating_windows)
mark_unmapped(current);
}
}
*
*/
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
+ /* When dealing with fullscreen containers, it's necessary to go up to the
+ * workspace level, because 'focus $dir' will start at the con's real
+ * position in the tree, and it may not be possible to get to the edge
+ * normally due to fullscreen focusing restrictions. */
+ if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
+ con = con_get_workspace(con);
+
/* Stop recursing at workspaces after attempting to switch to next
* workspace if possible. */
if (con->type == CT_WORKSPACE) {
+ if (con_get_fullscreen_con(con, CF_GLOBAL)) {
+ DLOG("Cannot change workspace while in global fullscreen mode.\n");
+ return false;
+ }
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
Output *next_output;
return false;
workspace_show(workspace);
+
+ /* If a workspace has an active fullscreen container, one of its
+ * children should always be focused. The above workspace_show()
+ * should be adequate for that, so return. */
+ if (con_get_fullscreen_con(workspace, CF_OUTPUT))
+ return true;
+
Con *focus = con_descend_direction(workspace, direction);
if (focus) {
con_focus(focus);
Con *next;
if (way == 'n')
next = TAILQ_NEXT(con, floating_windows);
- else next = TAILQ_PREV(con, floating_head, floating_windows);
+ else
+ next = TAILQ_PREV(con, floating_head, floating_windows);
/* If there is no next/previous container, wrap */
if (!next) {
if (way == 'n')
next = TAILQ_FIRST(&(parent->floating_head));
- else next = TAILQ_LAST(&(parent->floating_head), floating_head);
+ else
+ next = TAILQ_LAST(&(parent->floating_head), floating_head);
}
/* Still no next/previous container? bail out */
Con *next;
if (way == 'n')
next = TAILQ_NEXT(current, nodes);
- else next = TAILQ_PREV(current, nodes_head, nodes);
+ else
+ next = TAILQ_PREV(current, nodes_head, nodes);
if (!next) {
if (!config.force_focus_wrapping) {
if (way == 'n')
next = TAILQ_FIRST(&(parent->nodes_head));
- else next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
+ else
+ next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
}
/* Don't violate fullscreen focus restrictions. */
/* The child must have a different orientation than the con but the same as
* the con’s parent to be redundant */
- if (!con->split ||
- !child->split ||
+ if (!con_is_split(con) ||
+ !con_is_split(child) ||
+ (con->layout != L_SPLITH && con->layout != L_SPLITV) ||
+ (child->layout != L_SPLITH && child->layout != L_SPLITV) ||
con_orientation(con) == con_orientation(child) ||
con_orientation(child) != con_orientation(parent))
goto recurse;