X-Git-Url: https://git.sur5r.net/?p=i3%2Fi3;a=blobdiff_plain;f=include%2Ftree.h;h=41a630366bfca43411f7934e696b57be975a81ab;hp=449f67efc34923ab36fed4b73cc9bde6d377ecb5;hb=HEAD;hpb=7415f1444894805d39b3f5400e887302a0fdf69f diff --git a/include/tree.h b/include/tree.h index 449f67ef..41a63036 100644 --- a/include/tree.h +++ b/include/tree.h @@ -1,9 +1,15 @@ /* * vim:ts=4:sw=4:expandtab + * + * i3 - an improved dynamic tiling window manager + * © 2009 Michael Stapelberg and contributors (see also: LICENSE) + * + * tree.c: Everything that primarily modifies the layout tree data structure. + * */ +#pragma once -#ifndef _TREE_H -#define _TREE_H +#include extern Con *croot; /* TODO: i am not sure yet how much access to the focused container should @@ -18,13 +24,13 @@ extern struct all_cons_head all_cons; * assigning a workspace to each RandR output. * */ -void tree_init(); +void tree_init(xcb_get_geometry_reply_t *geometry); /** * Opens an empty container in the current container * */ -Con *tree_open_con(Con *con); +Con *tree_open_con(Con *con, i3Window *window); /** * Splits (horizontally or vertically) the given container by creating a new @@ -34,29 +40,23 @@ Con *tree_open_con(Con *con); void tree_split(Con *con, orientation_t orientation); /** - * Moves focus one level up. + * Moves focus one level up. Returns true if focus changed. * */ -void level_up(); +bool level_up(void); /** - * Moves focus one level down. + * Moves focus one level down. Returns true if focus changed. * */ -void level_down(); +bool level_down(void); /** * Renders the tree, that is rendering all outputs using render_con() and * pushing the changes to X11 using x_push_changes(). * */ -void tree_render(); - -/** - * Closes the current container using tree_close(). - * - */ -void tree_close_con(); +void tree_render(void); /** * Changes focus in the given way (next/previous) and given orientation @@ -66,22 +66,37 @@ void tree_close_con(); void tree_next(char way, orientation_t orientation); /** - * Moves the current container in the given way (next/previous) and given - * orientation (horizontal/vertical). + * Closes the given container including all children. + * Returns true if the container was killed or false if just WM_DELETE was sent + * and the window is expected to kill itself. + * + * The dont_kill_parent flag is specified when the function calls itself + * recursively while deleting a containers children. + * + * The force_set_focus flag is specified in the case of killing a floating + * window: tree_close_internal() will be invoked for the CT_FLOATINGCON (the parent + * container) and focus should be set there. * */ -void tree_move(char way, orientation_t orientation); +bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent); /** - * Closes the given container including all children + * Loads tree from ~/.i3/_restart.json (used for in-place restarts). * */ -void tree_close(Con *con, bool kill_window); +bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry); /** - * Loads tree from ~/.i3/_restart.json (used for in-place restarts). + * tree_flatten() removes pairs of redundant split containers, e.g.: + * [workspace, horizontal] + * [v-split] [child3] + * [h-split] + * [child1] [child2] + * In this example, the v-split and h-split container are redundant. + * Such a situation can be created by moving containers in a direction which is + * not the orientation of their parent container. i3 needs to create a new + * split container then and if you move containers this way multiple times, + * redundant chains of split-containers can be the result. * */ -bool tree_restore(); - -#endif +void tree_flatten(Con *child);