X-Git-Url: https://git.sur5r.net/?p=i3%2Fi3;a=blobdiff_plain;f=src%2Frender.c;h=3150fb58fd5cdfae3fad3c249a5f7e632c0e0493;hp=0142ae9718f3fbd55771a222d9b08bab5d01ce42;hb=HEAD;hpb=0f6b5fe8dafe0a7f903d84b1f1f9e6689bddfc1e diff --git a/src/render.c b/src/render.c index 0142ae97..3150fb58 100644 --- a/src/render.c +++ b/src/render.c @@ -1,10 +1,8 @@ -#undef I3__FILE__ -#define I3__FILE__ "render.c" /* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager - * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) + * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * render.c: Renders (determines position/sizes) the layout tree, updating the * various rects. Needs to be pushed to X11 (see x.c) to be visible. @@ -12,9 +10,14 @@ */ #include "all.h" -/* change this to 'true' if you want to have additional borders around every - * container (for debugging purposes) */ -static bool show_debug_borders = false; +/* Forward declarations */ +static int *precalculate_sizes(Con *con, render_params *p); +static void render_root(Con *con, Con *fullscreen); +static void render_output(Con *con); +static void render_con_split(Con *con, Con *child, render_params *p, int i); +static void render_con_stacked(Con *con, Con *child, render_params *p, int i); +static void render_con_tabbed(Con *con, Con *child, render_params *p, int i); +static void render_con_dockarea(Con *con, Con *child, render_params *p); /* * Returns the height for the decorations @@ -26,95 +29,6 @@ int render_deco_height(void) { return deco_height; } -/* - * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs - * get the height of their content and the remaining CT_CON gets the rest. - * - */ -static void render_l_output(Con *con) { - Con *child, *dockchild; - - int x = con->rect.x; - int y = con->rect.y; - int height = con->rect.height; - - /* Find the content container and ensure that there is exactly one. Also - * check for any non-CT_DOCKAREA clients. */ - Con *content = NULL; - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - if (child->type == CT_CON) { - if (content != NULL) { - DLOG("More than one CT_CON on output container\n"); - assert(false); - } - content = child; - } else if (child->type != CT_DOCKAREA) { - DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type); - assert(false); - } - } - - if (content == NULL) { - DLOG("Skipping this output because it is currently being destroyed.\n"); - return; - } - - /* We need to find out if there is a fullscreen con on the current workspace - * and take the short-cut to render it directly (the user does not want to - * see the dockareas in that case) */ - Con *ws = con_get_fullscreen_con(content, CF_OUTPUT); - if (!ws) { - DLOG("Skipping this output because it is currently being destroyed.\n"); - return; - } - Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT); - if (fullscreen) { - fullscreen->rect = con->rect; - x_raise_con(fullscreen, true); - render_con(fullscreen, true); - return; - } - - /* First pass: determine the height of all CT_DOCKAREAs (the sum of their - * children) and figure out how many pixels we have left for the rest */ - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - if (child->type != CT_DOCKAREA) - continue; - - child->rect.height = 0; - TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) - child->rect.height += dockchild->geometry.height; - - height -= child->rect.height; - } - - /* Second pass: Set the widths/heights */ - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - if (child->type == CT_CON) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = con->rect.width; - child->rect.height = height; - } - - child->rect.x = x; - child->rect.y = y; - child->rect.width = con->rect.width; - - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; - - y += child->rect.height; - - DLOG("child at (%d, %d) with (%d x %d)\n", - child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child, false); - render_con(child, false); - } -} - /* * "Renders" the given container (and its children), meaning that all rects are * updated correctly. Note that this function does not call any xcb_* @@ -124,29 +38,17 @@ static void render_l_output(Con *con) { * */ void render_con(Con *con, bool render_fullscreen) { - int children = con_num_children(con); + render_params params = { + .rect = con->rect, + .x = con->rect.x, + .y = con->rect.y, + .children = con_num_children(con)}; + DLOG("Rendering %snode %p / %s / layout %d / children %d\n", (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout, - children); - - /* Copy container rect, subtract container border */ - /* This is the actually usable space inside this container for clients */ - Rect rect = con->rect; - - /* Display a border if this is a leaf node. For container nodes, we don’t - * draw borders (except when in debug mode) */ - if (show_debug_borders) { - rect.x += 2; - rect.y += 2; - rect.width -= 2 * 2; - rect.height -= 2 * 2; - } - - int x = rect.x; - int y = rect.y; + params.children); int i = 0; - con->mapped = true; /* if this container contains a window, set the coordinates */ @@ -167,18 +69,18 @@ void render_con(Con *con, bool render_fullscreen) { * The spec isn’t explicit on whether the aspect ratio hints should be * respected during fullscreen mode. Other WMs such as Openbox don’t do * that, and this post suggests that this is the correct way to do it: - * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html + * https://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html * * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer - * subtitle rendering, see http://bugs.i3wm.org/594 */ - if (!render_fullscreen && - con->proportional_height != 0 && - con->proportional_width != 0) { + * subtitle rendering, see https://bugs.i3wm.org/594 */ + if (!render_fullscreen && con->window->aspect_ratio > 0.0) { + DLOG("aspect_ratio = %f, current width/height are %d/%d\n", + con->window->aspect_ratio, inset->width, inset->height); double new_height = inset->height + 1; int new_width = inset->width; while (new_height > inset->height) { - new_height = ((double)con->proportional_height / con->proportional_width) * new_width; + new_height = (1.0 / con->window->aspect_ratio) * new_width; if (new_height > inset->height) new_width--; @@ -195,7 +97,7 @@ void render_con(Con *con, bool render_fullscreen) { * windows up until commit 0db93d9 here. However, since all terminal * emulators cope with ignoring the size hints in a better way than we * can (by providing their fake-transparency or background color), this - * code was removed. See also http://bugs.i3wm.org/540 */ + * code was removed. See also https://bugs.i3wm.org/540 */ DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height); } @@ -206,230 +108,368 @@ void render_con(Con *con, bool render_fullscreen) { fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT)); } if (fullscreen) { - fullscreen->rect = rect; - x_raise_con(fullscreen, false); + fullscreen->rect = params.rect; + x_raise_con(fullscreen); render_con(fullscreen, true); - return; + /* Fullscreen containers are either global (underneath the CT_ROOT + * container) or per-output (underneath the CT_CONTENT container). For + * global fullscreen containers, we cannot abort rendering here yet, + * because the floating windows (with popup_during_fullscreen smart) + * have not yet been rendered (see the CT_ROOT code path below). See + * also https://bugs.i3wm.org/1393 */ + if (con->type != CT_ROOT) { + return; + } } /* find the height for the decorations */ - int deco_height = render_deco_height(); + params.deco_height = render_deco_height(); /* precalculate the sizes to be able to correct rounding errors */ - int sizes[children]; - memset(sizes, 0, children*sizeof(int)); - if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { - assert(!TAILQ_EMPTY(&con->nodes_head)); + params.sizes = precalculate_sizes(con, ¶ms); + + if (con->layout == L_OUTPUT) { + /* Skip i3-internal outputs */ + if (con_is_internal(con)) + goto free_params; + render_output(con); + } else if (con->type == CT_ROOT) { + render_root(con, fullscreen); + } else { Con *child; - int i = 0, assigned = 0; - int total = con_orientation(con) == HORIZ ? rect.width : rect.height; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; - assigned += sizes[i++] = percentage * total; + assert(params.children > 0); + + if (con->layout == L_SPLITH || con->layout == L_SPLITV) { + render_con_split(con, child, ¶ms, i); + } else if (con->layout == L_STACKED) { + render_con_stacked(con, child, ¶ms, i); + } else if (con->layout == L_TABBED) { + render_con_tabbed(con, child, ¶ms, i); + } else if (con->layout == L_DOCKAREA) { + render_con_dockarea(con, child, ¶ms); + } + + DLOG("child at (%d, %d) with (%d x %d)\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); + i++; } - assert(assigned == total || - (assigned > total && assigned - total <= children * 2) || - (assigned < total && total - assigned <= children * 2)); - int signal = assigned < total ? 1 : -1; - while (assigned != total) { - for (i = 0; i < children && assigned != total; ++i) { - sizes[i] += signal; - assigned += signal; + + /* in a stacking or tabbed container, we ensure the focused client is raised */ + if (con->layout == L_STACKED || con->layout == L_TABBED) { + TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) + x_raise_con(child); + if ((child = TAILQ_FIRST(&(con->focus_head)))) { + /* By rendering the stacked container again, we handle the case + * that we have a non-leaf-container inside the stack. In that + * case, the children of the non-leaf-container need to be raised + * as well. */ + render_con(child, false); } + + if (params.children != 1) + /* Raise the stack con itself. This will put the stack decoration on + * top of every stack window. That way, when a new window is opened in + * the stack, the old window will not obscure part of the decoration + * (it’s unmapped afterwards). */ + x_raise_con(con); } } - if (con->layout == L_OUTPUT) { - /* Skip i3-internal outputs */ - if (con_is_internal(con)) - return; - render_l_output(con); - } else if (con->type == CT_ROOT) { - Con *output; +free_params: + FREE(params.sizes); +} + +static int *precalculate_sizes(Con *con, render_params *p) { + if ((con->layout != L_SPLITH && con->layout != L_SPLITV) || p->children <= 0) { + return NULL; + } + + int *sizes = smalloc(p->children * sizeof(int)); + assert(!TAILQ_EMPTY(&con->nodes_head)); + + Con *child; + int i = 0, assigned = 0; + int total = con_orientation(con) == HORIZ ? p->rect.width : p->rect.height; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children; + assigned += sizes[i++] = lround(percentage * total); + } + assert(assigned == total || + (assigned > total && assigned - total <= p->children * 2) || + (assigned < total && total - assigned <= p->children * 2)); + int signal = assigned < total ? 1 : -1; + while (assigned != total) { + for (i = 0; i < p->children && assigned != total; ++i) { + sizes[i] += signal; + assigned += signal; + } + } + + return sizes; +} + +static void render_root(Con *con, Con *fullscreen) { + Con *output; + if (!fullscreen) { TAILQ_FOREACH(output, &(con->nodes_head), nodes) { render_con(output, false); } + } - /* We need to render floating windows after rendering all outputs’ - * tiling windows because they need to be on top of *every* output at - * all times. This is important when the user places floating - * windows/containers so that they overlap on another output. */ - DLOG("Rendering floating windows:\n"); - TAILQ_FOREACH(output, &(con->nodes_head), nodes) { - if (con_is_internal(output)) - continue; - /* Get the active workspace of that output */ - Con *content = output_get_content(output); - if (!content || TAILQ_EMPTY(&(content->focus_head))) { - DLOG("Skipping this output because it is currently being destroyed.\n"); - continue; - } - Con *workspace = TAILQ_FIRST(&(content->focus_head)); - Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); - Con *child; - TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) { - /* Don’t render floating windows when there is a fullscreen window - * on that workspace. Necessary to make floating fullscreen work - * correctly (ticket #564). */ - if (fullscreen != NULL && fullscreen->window != NULL) { - Con *floating_child = con_descend_focused(child); - Con *transient_con = floating_child; - bool is_transient_for = false; - /* Exception to the above rule: smart - * popup_during_fullscreen handling (popups belonging to - * the fullscreen app will be rendered). */ - while (transient_con != NULL && - transient_con->window != NULL && - transient_con->window->transient_for != XCB_NONE) { - if (transient_con->window->transient_for == fullscreen->window->id) { - is_transient_for = true; - break; - } - transient_con = con_by_window_id(transient_con->window->transient_for); - } + /* We need to render floating windows after rendering all outputs’ + * tiling windows because they need to be on top of *every* output at + * all times. This is important when the user places floating + * windows/containers so that they overlap on another output. */ + DLOG("Rendering floating windows:\n"); + TAILQ_FOREACH(output, &(con->nodes_head), nodes) { + if (con_is_internal(output)) + continue; + /* Get the active workspace of that output */ + Con *content = output_get_content(output); + if (!content || TAILQ_EMPTY(&(content->focus_head))) { + DLOG("Skipping this output because it is currently being destroyed.\n"); + continue; + } + Con *workspace = TAILQ_FIRST(&(content->focus_head)); + Con *fullscreen = con_get_fullscreen_covering_ws(workspace); + Con *child; + TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) { + if (fullscreen != NULL) { + /* Don’t render floating windows when there is a fullscreen + * window on that workspace. Necessary to make floating + * fullscreen work correctly (ticket #564). Exception to the + * above rule: smart popup_during_fullscreen handling (popups + * belonging to the fullscreen app will be rendered). */ + if (config.popup_during_fullscreen != PDF_SMART || fullscreen->window == NULL) { + continue; + } - if (!is_transient_for) - continue; - else { - DLOG("Rendering floating child even though in fullscreen mode: " - "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n", - floating_child->window->transient_for, fullscreen->window->id); + Con *floating_child = con_descend_focused(child); + Con *transient_con = floating_child; + bool is_transient_for = false; + while (transient_con != NULL && + transient_con->window != NULL && + transient_con->window->transient_for != XCB_NONE) { + DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n", + transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id); + if (transient_con->window->transient_for == fullscreen->window->id) { + is_transient_for = true; + break; } + Con *next_transient = con_by_window_id(transient_con->window->transient_for); + if (next_transient == NULL) + break; + /* Some clients (e.g. x11-ssh-askpass) actually set + * WM_TRANSIENT_FOR to their own window id, so break instead of + * looping endlessly. */ + if (transient_con == next_transient) + break; + transient_con = next_transient; + } + + if (!is_transient_for) + continue; + else { + DLOG("Rendering floating child even though in fullscreen mode: " + "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n", + floating_child->window->transient_for, fullscreen->window->id); } - DLOG("floating child at (%d,%d) with %d x %d\n", - child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child, false); - render_con(child, false); } + DLOG("floating child at (%d,%d) with %d x %d\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); } + } +} - } else { +/* + * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs + * get the height of their content and the remaining CT_CON gets the rest. + * + */ +static void render_output(Con *con) { + Con *child, *dockchild; - /* FIXME: refactor this into separate functions: */ - Con *child; - TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - assert(children > 0); - - /* default layout */ - if (con->layout == L_SPLITH || con->layout == L_SPLITV) { - if (con->layout == L_SPLITH) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = sizes[i]; - child->rect.height = rect.height; - x += child->rect.width; - } else { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = sizes[i]; - y += child->rect.height; - } + int x = con->rect.x; + int y = con->rect.y; + int height = con->rect.height; - /* first we have the decoration, if this is a leaf node */ - if (con_is_leaf(child)) { - if (child->border_style == BS_NORMAL) { - /* TODO: make a function for relative coords? */ - child->deco_rect.x = child->rect.x - con->rect.x; - child->deco_rect.y = child->rect.y - con->rect.y; - - child->rect.y += deco_height; - child->rect.height -= deco_height; - - child->deco_rect.width = child->rect.width; - child->deco_rect.height = deco_height; - } else { - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; - } + /* Find the content container and ensure that there is exactly one. Also + * check for any non-CT_DOCKAREA clients. */ + Con *content = NULL; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type == CT_CON) { + if (content != NULL) { + DLOG("More than one CT_CON on output container\n"); + assert(false); } + content = child; + } else if (child->type != CT_DOCKAREA) { + DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type); + assert(false); } + } - /* stacked layout */ - else if (con->layout == L_STACKED) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; + if (content == NULL) { + DLOG("Skipping this output because it is currently being destroyed.\n"); + return; + } - child->deco_rect.x = x - con->rect.x; - child->deco_rect.y = y - con->rect.y + (i * deco_height); - child->deco_rect.width = child->rect.width; - child->deco_rect.height = deco_height; + /* We need to find out if there is a fullscreen con on the current workspace + * and take the short-cut to render it directly (the user does not want to + * see the dockareas in that case) */ + Con *ws = con_get_fullscreen_con(content, CF_OUTPUT); + if (!ws) { + DLOG("Skipping this output because it is currently being destroyed.\n"); + return; + } + Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT); + if (fullscreen) { + fullscreen->rect = con->rect; + x_raise_con(fullscreen); + render_con(fullscreen, true); + return; + } - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += (deco_height * children); - child->rect.height -= (deco_height * children); - } - } + /* First pass: determine the height of all CT_DOCKAREAs (the sum of their + * children) and figure out how many pixels we have left for the rest */ + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type != CT_DOCKAREA) + continue; + + child->rect.height = 0; + TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes) + child->rect.height += dockchild->geometry.height; + + height -= child->rect.height; + } - /* tabbed layout */ - else if (con->layout == L_TABBED) { + /* Second pass: Set the widths/heights */ + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->type == CT_CON) { child->rect.x = x; child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; + child->rect.width = con->rect.width; + child->rect.height = height; + } - child->deco_rect.width = floor((float)child->rect.width / children); - child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; - child->deco_rect.y = y - con->rect.y; + child->rect.x = x; + child->rect.y = y; + child->rect.width = con->rect.width; - /* Since the tab width may be something like 31,6 px per tab, we - * let the last tab have all the extra space (0,6 * children). */ - if (i == (children-1)) { - child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); - } + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += deco_height; - child->rect.height -= deco_height; - child->deco_rect.height = deco_height; - } else { - child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); - } - } + y += child->rect.height; - /* dockarea layout */ - else if (con->layout == L_DOCKAREA) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = child->geometry.height; + DLOG("child at (%d, %d) with (%d x %d)\n", + child->rect.x, child->rect.y, child->rect.width, child->rect.height); + x_raise_con(child); + render_con(child, false); + } +} + +static void render_con_split(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_SPLITH || con->layout == L_SPLITV); + + if (con->layout == L_SPLITH) { + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->sizes[i]; + child->rect.height = p->rect.height; + p->x += child->rect.width; + } else { + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->sizes[i]; + p->y += child->rect.height; + } + + /* first we have the decoration, if this is a leaf node */ + if (con_is_leaf(child)) { + if (child->border_style == BS_NORMAL) { + /* TODO: make a function for relative coords? */ + child->deco_rect.x = child->rect.x - con->rect.x; + child->deco_rect.y = child->rect.y - con->rect.y; + child->rect.y += p->deco_height; + child->rect.height -= p->deco_height; + + child->deco_rect.width = child->rect.width; + child->deco_rect.height = p->deco_height; + } else { child->deco_rect.x = 0; child->deco_rect.y = 0; child->deco_rect.width = 0; child->deco_rect.height = 0; - y += child->rect.height; } + } +} - DLOG("child at (%d, %d) with (%d x %d)\n", - child->rect.x, child->rect.y, child->rect.width, child->rect.height); - x_raise_con(child, false); - render_con(child, false); - i++; +static void render_con_stacked(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_STACKED); + + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->rect.height; + + child->deco_rect.x = p->x - con->rect.x; + child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height); + child->deco_rect.width = child->rect.width; + child->deco_rect.height = p->deco_height; + + if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { + child->rect.y += (p->deco_height * p->children); + child->rect.height -= (p->deco_height * p->children); } +} - /* in a stacking or tabbed container, we ensure the focused client is raised */ - if (con->layout == L_STACKED || con->layout == L_TABBED) { - TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused) - x_raise_con(child, false); - if ((child = TAILQ_FIRST(&(con->focus_head)))) { - /* By rendering the stacked container again, we handle the case - * that we have a non-leaf-container inside the stack. In that - * case, the children of the non-leaf-container need to be raised - * aswell. */ - render_con(child, false); - } +static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_TABBED); - if (children != 1) - /* Raise the stack con itself. This will put the stack decoration on - * top of every stack window. That way, when a new window is opened in - * the stack, the old window will not obscure part of the decoration - * (it’s unmapped afterwards). */ - x_raise_con(con, false); + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->rect.height; + + child->deco_rect.width = floor((float)child->rect.width / p->children); + child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width; + child->deco_rect.y = p->y - con->rect.y; + + /* Since the tab width may be something like 31,6 px per tab, we + * let the last tab have all the extra space (0,6 * children). */ + if (i == (p->children - 1)) { + child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); } + + if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { + child->rect.y += p->deco_height; + child->rect.height -= p->deco_height; + child->deco_rect.height = p->deco_height; + } else { + child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); } } + +static void render_con_dockarea(Con *con, Con *child, render_params *p) { + assert(con->layout == L_DOCKAREA); + + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = child->geometry.height; + + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + p->y += child->rect.height; +}