1 /*****************************************************************************/
5 /* Internal include file, do not use directly */
9 /* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
12 /* This software is provided 'as-is', without any expressed or implied */
13 /* warranty. In no event will the authors be held liable for any damages */
14 /* arising from the use of this software. */
16 /* Permission is granted to anyone to use this software for any purpose, */
17 /* including commercial applications, and to alter it and redistribute it */
18 /* freely, subject to the following restrictions: */
20 /* 1. The origin of this software must not be misrepresented; you must not */
21 /* claim that you wrote the original software. If you use this software */
22 /* in a product, an acknowledgment in the product documentation would be */
23 /* appreciated but is not required. */
24 /* 2. Altered source versions must be plainly marked as such, and must not */
25 /* be misrepresented as being the original software. */
26 /* 3. This notice may not be removed or altered from any source */
29 /*****************************************************************************/
35 /* Define a structure with the gtia register offsets */
37 unsigned char hposp0; /* 0x00: horizontal position player 0 */
38 unsigned char hposp1; /* 0x01: horizontal position player 1 */
39 unsigned char hposp2; /* 0x02: horizontal position player 2 */
40 unsigned char hposp3; /* 0x03: horizontal position player 3 */
41 unsigned char hposm0; /* 0x04: horizontal position missile 0 */
42 unsigned char hposm1; /* 0x05: horizontal position missile 1 */
43 unsigned char hposm2; /* 0x06: horizontal position missile 2 */
44 unsigned char hposm3; /* 0x07: horizontal position missile 3 */
45 unsigned char sizep0; /* 0x08: size of player 0 */
46 unsigned char sizep1; /* 0x09: size of player 1 */
47 unsigned char sizep2; /* 0x0A: size of player 2 */
48 unsigned char sizep3; /* 0x0B: size of player 3 */
49 unsigned char sizem; /* 0x0C: size of missiles */
50 unsigned char grafp0; /* 0x0D: graphics shape player 0 */
51 unsigned char grafp1; /* 0x0E: graphics shape player 1 */
52 unsigned char grafp2; /* 0x0F: graphics shape player 2 */
53 unsigned char grafp3; /* 0x10: graphics shape player 3 */
54 unsigned char grafm; /* 0x11: graphics shape missiles */
55 unsigned char colpm0; /* 0x12: color player and missile 0 */
56 unsigned char colpm1; /* 0x13: color player and missile 1 */
57 unsigned char colpm2; /* 0x14: color player and missile 2 */
58 unsigned char colpm3; /* 0x15: color player and missile 3 */
59 unsigned char colpf0; /* 0x16: color playfield 0 */
60 unsigned char colpf1; /* 0x17: color playfield 1 */
61 unsigned char colpf2; /* 0x18: color playfield 2 */
62 unsigned char colpf3; /* 0x19: color playfield 3 */
63 unsigned char colbk; /* 0x1A: color background */
64 unsigned char prior; /* 0x1B: priority selection */
65 unsigned char vdelay; /* 0x1C: vertical delay */
66 unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
67 unsigned char hitclr; /* 0x1E: clear p/m collision */
68 unsigned char consol; /* 0x1F: builtin speaker */
71 /* Define a structure with the gtia register offsets */
73 unsigned char m0pf; /* 0x00: missile 0 to playfield collision */
74 unsigned char m1pf; /* 0x01: missile 1 to playfield collision */
75 unsigned char m2pf; /* 0x02: missile 2 to playfield collision */
76 unsigned char m3pf; /* 0x03: missile 3 to playfield collision */
77 unsigned char p0pf; /* 0x04: player 0 to playfield collision */
78 unsigned char p1pf; /* 0x05: player 1 to playfield collision */
79 unsigned char p2pf; /* 0x06: player 2 to playfield collision */
80 unsigned char p3pf; /* 0x07: player 3 to playfield collision */
81 unsigned char m0pl; /* 0x08: missile 0 to player collision */
82 unsigned char m1pl; /* 0x09: missile 1 to player collision */
83 unsigned char m2pl; /* 0x0A: missile 2 to player collision */
84 unsigned char m3pl; /* 0x0B: missile 3 to player collision */
85 unsigned char p0pl; /* 0x0C: player 0 to player collision */
86 unsigned char p1pl; /* 0x0D: player 1 to player collision */
87 unsigned char p2pl; /* 0x0E: player 2 to player collision */
88 unsigned char p3pl; /* 0x0F: player 3 to player collision */
89 unsigned char trig0; /* 0x10: joystick trigger 0 */
90 unsigned char trig1; /* 0x11: joystick trigger 1 */
91 unsigned char trig2; /* 0x12: joystick trigger 2 */
92 unsigned char trig3; /* 0x13: joystick trigger 3 */
93 unsigned char pal; /* 0x14: pal/ntsc flag */
94 unsigned char unused[10];
95 unsigned char consol; /* 0x1F: console buttons */
99 #endif /* #ifndef __GTIA_H */