1 /*****************************************************************************/
5 /* Internal include file, do not use directly */
9 /* (C) 1998-2000 Ullrich von Bassewitz */
11 /* D-70597 Stuttgart */
12 /* EMail: uz@musoftware.de */
15 /* This software is provided 'as-is', without any expressed or implied */
16 /* warranty. In no event will the authors be held liable for any damages */
17 /* arising from the use of this software. */
19 /* Permission is granted to anyone to use this software for any purpose, */
20 /* including commercial applications, and to alter it and redistribute it */
21 /* freely, subject to the following restrictions: */
23 /* 1. The origin of this software must not be misrepresented; you must not */
24 /* claim that you wrote the original software. If you use this software */
25 /* in a product, an acknowledgment in the product documentation would be */
26 /* appreciated but is not required. */
27 /* 2. Altered source versions must be plainly marked as such, and must not */
28 /* be misrepresented as being the original software. */
29 /* 3. This notice may not be removed or altered from any source */
32 /*****************************************************************************/
41 /* Define a structure with the vic register offsets */
43 unsigned char spr0_x; /* Sprite 0, X coordinate */
44 unsigned char spr0_y; /* Sprite 0, Y coordinate */
45 unsigned char spr1_x; /* Sprite 1, X coordinate */
46 unsigned char spr1_y; /* Sprite 1, Y coordinate */
47 unsigned char spr2_x; /* Sprite 2, X coordinate */
48 unsigned char spr2_y; /* Sprite 2, Y coordinate */
49 unsigned char spr3_x; /* Sprite 3, X coordinate */
50 unsigned char spr3_y; /* Sprite 3, Y coordinate */
51 unsigned char spr4_x; /* Sprite 4, X coordinate */
52 unsigned char spr4_y; /* Sprite 4, Y coordinate */
53 unsigned char spr5_x; /* Sprite 5, X coordinate */
54 unsigned char spr5_y; /* Sprite 5, Y coordinate */
55 unsigned char spr6_x; /* Sprite 6, X coordinate */
56 unsigned char spr6_y; /* Sprite 6, Y coordinate */
57 unsigned char spr7_x; /* Sprite 7, X coordinate */
58 unsigned char spr7_y; /* Sprite 7, Y coordinate */
59 unsigned char spr_hi_x; /* High bits of X coordinate */
60 unsigned char ctrl1; /* Control register 1 */
61 unsigned char rasterline; /* Current raster line */
62 unsigned char strobe_x; /* Light pen, X position */
63 unsigned char strobe_y; /* Light pen, Y position */
64 unsigned char spr_ena; /* Enable sprites */
65 unsigned char ctrl2; /* Control register 2 */
66 unsigned char spr_exp_y; /* Expand sprites in Y dir */
67 unsigned char addr; /* Address of chargen and video ram */
68 unsigned char irr; /* Interrupt request register */
69 unsigned char imr; /* Interrupt mask register */
70 unsigned char spr_bg_prio; /* Priority to background */
71 unsigned char spr_mcolor; /* Sprite multicolor bits */
72 unsigned char spr_exp_x; /* Expand sprites in X dir */
73 unsigned char spr_coll; /* Sprite/sprite collision reg */
74 unsigned char spr_bg_coll; /* Sprite/background collision reg */
75 unsigned char bordercolor; /* Border color */
76 unsigned char bgcolor0; /* Background color 0 */
77 unsigned char bgcolor1; /* Background color 1 */
78 unsigned char bgcolor2; /* Background color 2 */
79 unsigned char bgcolor3; /* Background color 3 */
80 unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */
81 unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */
82 unsigned char spr0_color; /* Color sprite 0 */
83 unsigned char spr1_color; /* Color sprite 1 */
84 unsigned char spr2_color; /* Color sprite 2 */
85 unsigned char spr3_color; /* Color sprite 3 */
86 unsigned char spr4_color; /* Color sprite 4 */
87 unsigned char spr5_color; /* Color sprite 5 */
88 unsigned char spr6_color; /* Color sprite 6 */
89 unsigned char spr7_color; /* Color sprite 7 */
91 /* The following ones are only valid in the C128: */
92 unsigned char x_kbd; /* Additional keyboard lines */
93 unsigned char clock; /* Clock switch bit */