1 ; VIC sprite data for the mouse pointer (an arrow)
3 .export _mouse_def_pointershape
8 _mouse_def_pointershape:
10 .byte %11111110, %00000000, %00000000
11 .byte %11111100, %00000000, %00000000
12 .byte %11111000, %00000000, %00000000
13 .byte %11111100, %00000000, %00000000
14 .byte %11011110, %00000000, %00000000
15 .byte %10001111, %00000000, %00000000
16 .byte %00000111, %10000000, %00000000
17 .byte %00000011, %11000000, %00000000
18 .byte %00000001, %11100000, %00000000
19 .byte %00000000, %11110000, %00000000
20 .byte %00000000, %01111000, %00000000
21 .byte %00000000, %00111000, %00000000
22 .byte %00000000, %00000000, %00000000
23 .byte %00000000, %00000000, %00000000
24 .byte %00000000, %00000000, %00000000
25 .byte %00000000, %00000000, %00000000
26 .byte %00000000, %00000000, %00000000
27 .byte %00000000, %00000000, %00000000
28 .byte %00000000, %00000000, %00000000
29 .byte %00000000, %00000000, %00000000
30 .byte %00000000, %00000000, %00000000