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Add lynx sprite generation skeleton
[cc65] / src / sp65 / convert.c
1 /*****************************************************************************/
2 /*                                                                           */
3 /*                                 convert.c                                 */
4 /*                                                                           */
5 /*    Main target conversion module for the sp65 file and bitmap utility     */
6 /*                                                                           */
7 /*                                                                           */
8 /*                                                                           */
9 /* (C) 2012,      Ullrich von Bassewitz                                      */
10 /*                Roemerstrasse 52                                           */
11 /*                D-70794 Filderstadt                                        */
12 /* EMail:         uz@cc65.org                                                */
13 /*                                                                           */
14 /*                                                                           */
15 /* This software is provided 'as-is', without any expressed or implied       */
16 /* warranty.  In no event will the authors be held liable for any damages    */
17 /* arising from the use of this software.                                    */
18 /*                                                                           */
19 /* Permission is granted to anyone to use this software for any purpose,     */
20 /* including commercial applications, and to alter it and redistribute it    */
21 /* freely, subject to the following restrictions:                            */
22 /*                                                                           */
23 /* 1. The origin of this software must not be misrepresented; you must not   */
24 /*    claim that you wrote the original software. If you use this software   */
25 /*    in a product, an acknowledgment in the product documentation would be  */
26 /*    appreciated but is not required.                                       */
27 /* 2. Altered source versions must be plainly marked as such, and must not   */
28 /*    be misrepresented as being the original software.                      */
29 /* 3. This notice may not be removed or altered from any source              */
30 /*    distribution.                                                          */
31 /*                                                                           */
32 /*****************************************************************************/
33
34
35
36 #include <stdlib.h>
37
38 /* sp65 */
39 #include "attr.h"
40 #include "convert.h"
41 #include "error.h"
42 #include "koala.h"
43 #include "lynxsprite.h"
44 #include "vic2sprite.h"
45
46
47
48 /*****************************************************************************/
49 /*                                   Data                                    */
50 /*****************************************************************************/
51
52
53
54 /* Type of the entry in the converter table */
55 typedef struct ConverterMapEntry ConverterMapEntry;
56 struct ConverterMapEntry {
57     const char*         Format;
58     StrBuf*             (*ConvertFunc) (const Bitmap*, const Collection*);
59 };
60
61 /* Converter table, alphabetically sorted */
62 static const ConverterMapEntry ConverterMap[] = {
63     {   "koala",                GenKoala        },
64     {   "lynx-sprite",          GenLynxSprite   },
65     {   "vic2-sprite",          GenVic2Sprite   },
66 };
67
68
69
70 /*****************************************************************************/
71 /*                                   Code                                    */
72 /*****************************************************************************/
73
74
75
76 static int Compare (const void* Key, const void* MapEntry)
77 /* Compare function for bsearch */
78 {
79     return strcmp (Key, ((const ConverterMapEntry*) MapEntry)->Format);
80 }
81
82
83
84 StrBuf* ConvertTo (const Bitmap* B, const Collection* A)
85 /* Convert the bitmap B into some sort of other binary format. The output is
86  * stored in a string buffer (which is actually a dynamic char array) and
87  * returned. The actual output format is taken from the "format" attribute
88  * in the attribute collection A.
89  */
90 {
91     const ConverterMapEntry* E;
92
93     /* Get the format to convert to */
94     const char* Format = NeedAttrVal (A, "format", "convert");
95
96     /* Search for the matching converter */
97     E = bsearch (Format,
98                  ConverterMap,
99                  sizeof (ConverterMap) / sizeof (ConverterMap[0]),
100                  sizeof (ConverterMap[0]),
101                  Compare);
102     if (E == 0) {
103         Error ("No such target format: `%s'", Format);
104     }
105
106     /* Do the conversion */
107     return E->ConvertFunc (B, A);
108 }
109
110
111
112 void ListConversionTargets (FILE* F)
113 /* Output a list of conversion targets */
114 {
115     unsigned I;
116     for (I = 0; I < sizeof (ConverterMap) / sizeof (ConverterMap[0]); ++I) {
117         fprintf (F, "  %s\n", ConverterMap[I].Format);
118     }
119 }
120