-
-; Read/Write Addresses
-
-CONSOL = $D01F ;console switches and speaker control
-
-; Read Addresses
-
-M0PF = $D000 ;missile 0 and playfield collision
-M1PF = $D001 ;missile 1 and playfield collision
-M2PF = $D002 ;missile 2 and playfield collision
-M3PF = $D003 ;missile 3 and playfield collision
-
-P0PF = $D004 ;player 0 and playfield collision
-P1PF = $D005 ;player 1 and playfield collision
-P2PF = $D006 ;player 2 and playfield collision
-P3PF = $D007 ;player 3 and playfield collision
-
-M0PL = $D008 ;missile 0 and player collision
-M1PL = $D009 ;missile 1 and player collision
-M2PL = $D00A ;missile 2 and player collision
-M3PL = $D00B ;missile 3 and player collision
-
-P0PL = $D00C ;player 0 and player collision
-P1PL = $D00D ;player 1 and player collision
-P2PL = $D00E ;player 2 and player collision
-P3PL = $D00F ;player 3 and player collision
-
-TRIG0 = $D010 ;joystick trigger 0
-TRIG1 = $D011 ;joystick trigger 1
-
-TRIG2 = $D012 ;cartridge interlock
-TRIG3 = $D013 ;ACMI module interlock
-
-PAL = $D014 ;##rev2## PAL/NTSC indicator
-
-; Write Addresses
-
-HPOSP0 = $D000 ;player 0 horizontal position
-HPOSP1 = $D001 ;player 1 horizontal position
-HPOSP2 = $D002 ;player 2 horizontal position
-HPOSP3 = $D003 ;player 3 horizontal position
-
-HPOSM0 = $D004 ;missile 0 horizontal position
-HPOSM1 = $D005 ;missile 1 horizontal position
-HPOSM2 = $D006 ;missile 2 horizontal position
-HPOSM3 = $D007 ;missile 3 horizontal position
-
-SIZEP0 = $D008 ;player 0 size
-SIZEP1 = $D009 ;player 1 size
-SIZEP2 = $D00A ;player 2 size
-SIZEP3 = $D00B ;player 3 size
-
-SIZEM = $D00C ;missile sizes
-
-GRAFP0 = $D00D ;player 0 graphics
-GRAFP1 = $D00E ;player 1 graphics
-GRAFP2 = $D00F ;player 2 graphics
-GRAFP3 = $D010 ;player 3 graphics
-
-GRAFM = $D011 ;missile graphics
-
-COLPM0 = $D012 ;player-missile 0 color/luminance
-COLPM1 = $D013 ;player-missile 1 color/luminance
-COLPM2 = $D014 ;player-missile 2 color/luminance
-COLPM3 = $D015 ;player-missile 3 color/luminance
-
-COLPF0 = $D016 ;playfield 0 color/luminance
-COLPF1 = $D017 ;playfield 1 color/luminance
-COLPF2 = $D018 ;playfield 2 color/luminance
-COLPF3 = $D019 ;playfield 3 color/luminance
-
-COLBK = $D01A ;background color/luminance
-
-PRIOR = $D01B ;priority select
-VDELAY = $D01C ;vertical delay
-GRACTL = $D01D ;graphic control
-HITCLR = $D01E ;collision clear