- * coordinates will never go outside the given box.
- * NOTE: The function does *not* check if the mouse is currently inside the
- * given margins. The proper way to use this function therefore is:
- *
- * - Hide the mouse
- * - Set the bounding box
- * - Place the mouse at the desired position
- * - Show the mouse again.
- *
- * NOTE2: When setting the box to something that is larger than the actual
- * screen, the positioning of the mouse cursor can fail. If such margins
- * are really what you want, you have to use your own cursor routines.
- */
+** coordinates will never go outside the given box.
+** NOTE: The function does *not* check if the mouse is currently inside the
+** given margins. The proper way to use this function therefore is:
+**
+** - Hide the mouse
+** - Set the bounding box
+** - Place the mouse at the desired position
+** - Show the mouse again.
+**
+** NOTE2: When setting the box to something that is larger than the actual
+** screen, the positioning of the mouse cursor can fail. If such margins
+** are really what you want, you have to use your own cursor routines.
+*/
+
+void __fastcall__ mouse_getbox (struct mouse_box* box);
+/* Get the current bounding box for the mouse pointer movement. */