+ sdram_size = initdram(board_type);
+
+ /* If we have no SDRAM, we can't go on */
+ if (sdram_size <= 0)
+ panic("No working SDRAM available\n");
+
+ /*
+ * Now that we have DRAM mapped and working, we can
+ * relocate the code and continue running from DRAM.
+ *
+ * Reserve memory at end of RAM for (top down in that order):
+ * - u-boot image
+ * - heap for malloc()
+ * - board info struct
+ * - global data struct
+ * - stack
+ */
+ addr = CONFIG_SYS_SDRAM_BASE + sdram_size;
+ monitor_len = _end - _text;
+
+ /*
+ * Reserve memory for u-boot code, data and bss.
+ * Round down to next 4 kB limit.
+ */
+ addr -= monitor_len;
+ addr &= ~(4096UL - 1);
+ monitor_addr = addr;
+
+ /* Reserve memory for malloc() */
+ addr -= CONFIG_SYS_MALLOC_LEN;
+
+#ifdef CONFIG_SYS_DMA_ALLOC_LEN
+ /* Reserve DMA memory (must be cache aligned) */
+ addr &= ~(CONFIG_SYS_DCACHE_LINESZ - 1);
+ addr -= CONFIG_SYS_DMA_ALLOC_LEN;
+#endif
+
+#ifdef CONFIG_LCD
+#ifdef CONFIG_FB_ADDR
+ printf("LCD: Frame buffer allocated at preset 0x%08x\n",
+ CONFIG_FB_ADDR);
+ gd->fb_base = (void *)CONFIG_FB_ADDR;
+#else
+ addr = lcd_setmem(addr);
+ printf("LCD: Frame buffer allocated at 0x%08lx\n", addr);
+ gd->fb_base = (void *)addr;
+#endif /* CONFIG_FB_ADDR */
+#endif /* CONFIG_LCD */
+
+ /* Allocate a Board Info struct on a word boundary */
+ addr -= sizeof(bd_t);
+ addr &= ~3UL;
+ gd->bd = bd = (bd_t *)addr;
+
+ /* Allocate a new global data copy on a 8-byte boundary. */
+ addr -= sizeof(gd_t);
+ addr &= ~7UL;
+ new_gd = (gd_t *)addr;
+
+ /* And finally, a new, bigger stack. */
+ new_sp = (unsigned long *)addr;
+ gd->stack_end = addr;
+ *(--new_sp) = 0;
+ *(--new_sp) = 0;
+
+ /*
+ * Initialize the board information struct with the
+ * information we have.
+ */
+ bd->bi_dram[0].start = CONFIG_SYS_SDRAM_BASE;
+ bd->bi_dram[0].size = sdram_size;
+ bd->bi_baudrate = gd->baudrate;
+
+ memcpy(new_gd, gd, sizeof(gd_t));
+
+ relocate_code((unsigned long)new_sp, new_gd, monitor_addr);
+}