-
- /* TAP_SD & TAP_SI are illegal end states, so we always transition to the pause
- * state which is a legal stable state from which statemove will work.
- *
- * Exit1 -> Pause
- */
- bitbang_interface->write(0, 0, 0);
- bitbang_interface->write(1, 0, 0);
- bitbang_interface->write(CLOCK_IDLE(), 0, 0);
-
- if (ir_scan)
- cur_state = TAP_PI;
- else
- cur_state = TAP_PD;
-
- if (cur_state != end_state)
- bitbang_state_move();
+
+ if (tap_get_state() != tap_get_end_state())
+ {
+ /* we *KNOW* the above loop transitioned out of
+ * the shift state, so we skip the first state
+ * and move directly to the end state.
+ */
+ bitbang_state_move(1);
+ }