+int connection_write(struct connection *connection, const void *data, int len)
+{
+ if (len == 0)
+ {
+ /* successful no-op. Sockets and pipes behave differently here... */
+ return 0;
+ }
+ if (connection->service->type == CONNECTION_TCP)
+ {
+ return write_socket(connection->fd_out, data, len);
+ } else
+ {
+ return write(connection->fd_out, data, len);
+ }
+}
+
+int connection_read(struct connection *connection, void *data, int len)
+{
+ if (connection->service->type == CONNECTION_TCP)
+ {
+ return read_socket(connection->fd, data, len);
+ } else
+ {
+ return read(connection->fd, data, len);
+ }
+}
+