}
SYMBOLS {
+ __EXEHDR__: type = import;
+ __SYSTEM_CHECK__: type = import; # force inclusion of "system check" load chunk
+ __AUTOSTART__: type = import; # force inclusion of autostart "trailer"
__STACKSIZE__: type = weak, value = $0800; # 2k stack
__OVERLAYSIZE__: type = weak, value = $1000; # 4k overlay
- __RESERVED_MEMORY__: type = weak, value = $0000;
__STARTADDRESS__: type = export, value = %S;
- syschk: type = import; # force inclusion of SYSCHK
- sramprep: type = import; # force inclusion of SRPREP
}
MEMORY {
# "shadow RAM preparation" load chunk
SRPREPHDR: file = %O, start = $0000, size = $0004;
- SRPREPCHNK: file = %O, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
+ SRPREPCHNK: file = %O, define = yes, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
SRPREPTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
MAINHDR: file = %O, start = $0000, size = $0004;
RAM: file = %O, define = yes, start = %S +
__OVERLAYSIZE__ +
- __SAVEAREA_SIZE__ +
- __LOWDATA_SIZE__, size = $D000 -
- __STACKSIZE__ -
- %S -
- __OVERLAYSIZE__ -
- __SAVEAREA_SIZE__ -
- __LOWDATA_SIZE__;
+ __LOWBSS_SIZE__, size = $D000 -
+ __STACKSIZE__ -
+ %S -
+ __OVERLAYSIZE__ -
+ __LOWBSS_SIZE__;
# defines entry point into program
TRAILER: file = %O, start = $0000, size = $0006;
-# address of relocated character generator
- CHARGEN: file = "", define = yes, start = $D800, size = $0400;
+# memory beneath the ROM preceeding the character generator
+ HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
+
+# address of relocated character generator (same addess as ROM version)
+ CHARGEN: file = "", define = yes, start = $E000, size = $0400;
# memory beneath the ROM
- HIDDEN_RAM: file = "", define = yes, start = $DC00, size = $FFF0 - $DC00;
+ HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFFA - $E400;
# overlays
OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
}
SEGMENTS {
- EXEHDR: load = HEADER, type = ro;
-
- SYSCHKHDR: load = SYSCHKHDR, type = ro, optional = yes;
- SYSCHK: load = SYSCHKCHNK, type = rw, define = yes, optional = yes;
- SYSCHKTRL: load = SYSCHKTRL, type = ro, optional = yes;
-
- SRPREPHDR: load = SRPREPHDR, type = ro;
- SAVEAREA: load = SRPREPCHNK, type = bss, define = yes; # shared btw. SRPREP and RAM
- LOWDATA: load = SRPREPCHNK, type = bss, define = yes; # " " " " " " " "
- SRPREP: load = SRPREPCHNK, type = rw, define = yes;
- SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
- SRPREPTRL: load = SRPREPTRL, type = ro;
-
- MAINHDR: load = MAINHDR, type = ro;
- STARTUP: load = RAM, type = ro, define = yes;
- LOWCODE: load = RAM, type = ro, define = yes, optional = yes;
- INIT: load = RAM, type = ro, optional = yes;
- CODE: load = RAM, type = ro, define = yes;
- RODATA: load = RAM, type = ro;
- DATA: load = RAM, type = rw;
- BSS: load = RAM, type = bss, define = yes;
- ZEROPAGE: load = ZP, type = zp;
- EXTZP: load = ZP, type = zp, optional = yes;
- AUTOSTRT: load = TRAILER, type = ro;
-
- OVERLAY1: load = OVL1, type = ro, define = yes, optional = yes;
- OVERLAY2: load = OVL2, type = ro, define = yes, optional = yes;
- OVERLAY3: load = OVL3, type = ro, define = yes, optional = yes;
- OVERLAY4: load = OVL4, type = ro, define = yes, optional = yes;
- OVERLAY5: load = OVL5, type = ro, define = yes, optional = yes;
- OVERLAY6: load = OVL6, type = ro, define = yes, optional = yes;
- OVERLAY7: load = OVL7, type = ro, define = yes, optional = yes;
- OVERLAY8: load = OVL8, type = ro, define = yes, optional = yes;
- OVERLAY9: load = OVL9, type = ro, define = yes, optional = yes;
+ EXEHDR: load = HEADER, type = ro;
+
+ SYSCHKHDR: load = SYSCHKHDR, type = ro, optional = yes;
+ SYSCHK: load = SYSCHKCHNK, type = rw, define = yes, optional = yes;
+ SYSCHKTRL: load = SYSCHKTRL, type = ro, optional = yes;
+
+ SRPREPHDR: load = SRPREPHDR, type = ro;
+ LOWBSS: load = SRPREPCHNK, type = bss, define = yes; # shared btw. SRPREPCHNK and RAM, not zero initialized
+ SRPREP: load = SRPREPCHNK, type = rw, define = yes;
+ SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
+ SHADOW_RAM2: load = SRPREPCHNK, run = HIDDEN_RAM2, type = rw, define = yes, optional = yes;
+ SRPREPTRL: load = SRPREPTRL, type = ro;
+
+ MAINHDR: load = MAINHDR, type = ro;
+ STARTUP: load = RAM, type = ro, define = yes;
+ LOWCODE: load = RAM, type = ro, define = yes, optional = yes;
+ INIT: load = RAM, type = ro, optional = yes;
+ CODE: load = RAM, type = ro, define = yes;
+ RODATA: load = RAM, type = ro;
+ DATA: load = RAM, type = rw;
+ BSS: load = RAM, type = bss, define = yes;
+ ZEROPAGE: load = ZP, type = zp;
+ EXTZP: load = ZP, type = zp, optional = yes;
+ AUTOSTRT: load = TRAILER, type = ro;
+
+ OVERLAY1: load = OVL1, type = ro, define = yes, optional = yes;
+ OVERLAY2: load = OVL2, type = ro, define = yes, optional = yes;
+ OVERLAY3: load = OVL3, type = ro, define = yes, optional = yes;
+ OVERLAY4: load = OVL4, type = ro, define = yes, optional = yes;
+ OVERLAY5: load = OVL5, type = ro, define = yes, optional = yes;
+ OVERLAY6: load = OVL6, type = ro, define = yes, optional = yes;
+ OVERLAY7: load = OVL7, type = ro, define = yes, optional = yes;
+ OVERLAY8: load = OVL8, type = ro, define = yes, optional = yes;
+ OVERLAY9: load = OVL9, type = ro, define = yes, optional = yes;
}
FEATURES {
CONDES: type = constructor,