# "shadow RAM preparation" load chunk
SRPREPHDR: file = %O, start = $0000, size = $0004;
- SRPREP: file = %O, start = %S, size = $7C20 - %S - $04FF; # $04FF: space for temp. chargen buffer, page aligned
+ SRPREP: file = %O, start = %S, size = $7C20 - %S - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
SRPREPTRL: file = %O, start = $0000, size = $0006;
# "main program" load chunk
MAINHDR: file = %O, start = $0000, size = $0004;
RAM: file = %O, define = yes, start = %S +
__SAVEAREA_SIZE__ +
- __LOWBUFS_SIZE__ +
- __ZPSAVE_SIZE__, size = $D000 -
+ __LOWBUFS_SIZE__, size = $D000 -
__STACKSIZE__ -
%S -
__SAVEAREA_SIZE__ -
- __LOWBUFS_SIZE__ -
- __ZPSAVE_SIZE__;
+ __LOWBUFS_SIZE__;
+
+# defines entry point into program
+ TRAILER: file = %O, start = $0000, size = $0006;
# address of relocated character generator
CHARGEN: file = "", define = yes, start = $D800, size = $0400;
# memory beneath the ROM
- RAM_BELOW_ROM: file = "", start = $DC00, size = $FFF0 - $DC00;
-
-# defines entry point into program
- TRAILER: file = %O, start = $0000, size = $0006;
+ RAM_BELOW_ROM: file = "", define = yes, start = $DC00, size = $FFF0 - $DC00;
}
SEGMENTS {
SRPREPHDR: load = SRPREPHDR, type = ro;
SAVEAREA: load = SRPREP, type = bss, define = yes; # shared btw. SRPREP and RAM
LOWBUFS: load = SRPREP, type = bss, define = yes;
- ZPSAVE: load = SRPREP, type = bss, define = yes;
SRPREP: load = SRPREP, type = rw, define = yes;
SHADOW_RAM: load = SRPREP, run = RAM_BELOW_ROM, type = rw, define = yes, optional = yes;
SRPREPTRL: load = SRPREPTRL, type = ro;