#include <splash.h>
#include <lcd.h>
+static struct splash_location default_splash_locations[] = {
+ {
+ .name = "sf",
+ .storage = SPLASH_STORAGE_SF,
+ .flags = SPLASH_STORAGE_RAW,
+ .offset = 0x0,
+ },
+ {
+ .name = "mmc_fs",
+ .storage = SPLASH_STORAGE_MMC,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "usb_fs",
+ .storage = SPLASH_STORAGE_USB,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "sata_fs",
+ .storage = SPLASH_STORAGE_SATA,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+};
+
__weak int splash_screen_prepare(void)
{
- return 0;
+ return splash_source_load(default_splash_locations,
+ ARRAY_SIZE(default_splash_locations));
}
#ifdef CONFIG_SPLASH_SCREEN_ALIGN
void splash_get_pos(int *x, int *y)
{
- char *s = getenv("splashpos");
+ char *s = env_get("splashpos");
if (!s)
return;