</descrip><p>
+<sect1>Display lists<p>
+
+A major feature of the Atari graphics chip "ANTIC" is to
+process instructions for the display generation.
+cc65 supports constructing these display lists by offering defines
+for the instructions. In conjunction with the "void"-variable extension
+of cc65, display lists can be created quite comfortable:
+
+<verb>
+...
+unsigned char ScreenMemory[100];
+
+void DisplayList =
+{
+ DL_BLK8,
+ DL_BLK8,
+ DL_BLK8,
+ DL_LMS(DL_CHR20x8x2),
+ ScreenMemory,
+ DL_CHR20x8x2,
+ DL_CHR20x8x2,
+ DL_CHR20x8x2,
+ DL_BLK4,
+ DL_CHR20x8x2,
+ DL_JVB
+};
+...
+POKEW(560,(unsigned int)&DisplayList); // SDLSTL
+...
+</verb>
+
+Please inspect the <tt/_antic.h/ header file to detemine the supported
+instruction names. Modifiers on instructions can be nested without need
+for an order:
+
+<tt/DL_LMS(DL_HSCROL(DL_VSCROL(DL_DLI(DL_MAP80x4x2))))/
+
+Please mind that ANTIC has memory alignment requirements for "player
+missile graphics"-data, font data, display lists and screen memory. Creation
+of a special linker configuration with appropriate aligned segments and
+switching to that segment in the c-code is usually neccessary. A more memory
+hungry solution consists in using the "<tt/posix_memalign()/" function in
+conjunction with copying your data to the allocated memory.
<sect1>Character mapping<p>
incompatible way to the C-standard, the usage of string functions in
conjunction with internal character mapped strings delivers unexpected
results regarding the string length. The end of strings are detected where
-you may not expect them (to early or (much) to late). Internal mapped
+you may not expect them (too early or (much) too late). Internal mapped
strings typically support the "<tt/mem...()/" functions.
<em>For assembler sources the macro "<tt/scrcode/" from the "<tt/atari.mac/"