<article>
<title>Atari Lynx specific information for cc65
-<author>Karri Kaksonen, <htmlurl url="mailto:karri@sipo.fi" name="karri@sipo.fi">
-Ullrich von Bassewitz, <htmlurl url="mailto:uz@cc65.org" name="uz@cc65.org">
-<date>2011-04-01
+<author>
+<url url="mailto:karri@sipo.fi" name="Karri Kaksonen">,<newline>
+<url url="mailto:uz@cc65.org" name="Ullrich von Bassewitz">
+<date>2014-04-12
<abstract>
An overview over the Atari Lynx runtime system as it is implemented for the
files, available drivers, and any pitfalls specific to that platform.
Please note that Lynx specific functions are just mentioned here, they are
-described in detail in the separate <htmlurl url="funcref.html" name="function
+described in detail in the separate <url url="funcref.html" name="function
reference">. Even functions marked as "platform dependent" may be available on
more than one platform. Please see the function reference for more
information.
-<sect>Building you first Hello World application<p>
+<sect>Building your first Hello World application<p>
Here is a small traditional Hello World program for the Atari Lynx.
#include <lynx.h>
#include <tgi.h>
#include <6502.h>
-extern char lynxtgi[];
void main(void) {
- tgi_install(&lynxtgi);
+ tgi_install(tgi_static_stddrv);
tgi_init();
CLI();
while (tgi_busy())
As the Atari Lynx does not have ASCII characters available you need to use
the Tiny Graphics Interface library for producing letters on the screen.
-The cc65 compiler suite has a graphics library called "Tiny Graphics Interface". This interface has some relocatable code. In order to use this in your own program you need to load it at run time.
+The cc65 compiler suite has a graphics library called "Tiny Graphics
+Interface". This interface has some relocatable code. In order to use this
+in your own program you need to load it at run time.
-Unfortunately the Lynx does not have a disk drive from where to load it. Therefore you must already load it at compile time. The easiest way is to link it in statically.
-
-This relocatable driver is found in $(CC65_HOME)/tgi/lynx-160-102-16.tgi. Copy it from here.
-
-The name comes from 160 by 102 pixels (The Lynx LCD size), 16 colors.
-
-In order to link in this statically we have to make it back to a source file so that we can compile it. The next command will turn the compiled driver object file into an assembler source and compile it with the ca65 assembler.
-
-<tscreen><verb>
-co65 --code-label _lynxtgi lynx-160-102-16.tgi
-ca65 -t lynx lynx-160-102-16.s
-</verb></tscreen>
-
-This will create a linkable object file called lynx-160-102-16.o
-
-Then we need to compile our main file to a linkable object file.
+Unfortunately the Lynx does not have a disk drive from where to load it.
+Therefore you must already load it at compile time. The easiest way is to
+automatically link it in statically from the Lynx C library.
<tscreen><verb>
-cc65 -t lynx main.c
-ca65 -t lynx main.s
-</verb></tscreen>
-
-Finally we have to link them together to produce an executable cart.
-
-<tscreen><verb>
-cl65 -t lynx -o game.lnx main.o lynx-160-102-16.o lynx.lib
+cl65 -t lynx -o game.lnx main.c
</verb></tscreen>
This will create a bootable cart image called game.lnx
<item>lynx_eeprom_erase
<item>lynx_eeprom_read
<item>lynx_eeprom_write
+<item>lynx_eeread
+<item>lynx_eewrite
+<item>lynx_exec
+<item>lynx_load
</itemize>
<sect>Loadable drivers<p>
+The names in the parentheses denote the symbols to be used for static linking of the drivers.
+
+
<sect1>Graphics drivers<p>
-A TGI driver for the standard graphics mode (160×102 in 16 colors) is
-available, but must be statically linked, because no file I/O is available.
-See the documentation for the <htmlurl url="co65.html" name="co65 utility">
-for information on how to do that.
+<descrip>
+
+ <tag><tt/lynx-160-102-16.tgi (lynx_160_102_16_tgi)/</tag>
+ A TGI driver for the standard graphics mode (160×102 in 16 colors).
-The TGI driver is implemented as an interrupt driven dual buffering device.
-To use it as a single-buffer device set draw page and view page to the same
-value 0 or 1;
+ The TGI driver is implemented as an interrupt driven dual buffering device.
+ To use it as a single-buffer device set draw page and view page to the same
+ value 0 or 1;
-The TGI driver has a few Lynx-specific extensions.
+ The TGI driver has a few Lynx-specific extensions.
-Calling tgi_sprite(spr) or tgi_ioctl(0, spr) will display a standard Lynx
-sprite on screen.
+ Calling tgi_sprite(spr) or tgi_ioctl(0, spr) will display a standard Lynx
+ sprite on screen.
-Calling tgi_flip() or tgi_ioctl(1, 0) will do a flip screen.
+ Calling tgi_flip() or tgi_ioctl(1, 0) will do a flip screen.
-Calling tgi_setbgcolor(bgcolor) or tgi_ioctl(2, bgindex) will set the text
-background color to the index defined by bgindex. If bgindex is 0 then the
-background color is transparent.
+ Calling tgi_setbgcolor(bgcolor) or tgi_ioctl(2, bgindex) will set the text
+ background color to the index defined by bgindex. If bgindex is 0 then the
+ background color is transparent.
-To set the framerate of the display hardware call tgi_setframerate(rate) or
-tgi_ioctl(3, rate). The supported framerates are 50, 60 and 75 frames per
-second. Actually there is no real reason to use anything else than 75 frames
-per second.
+ To set the framerate of the display hardware call tgi_setframerate(rate) or
+ tgi_ioctl(3, rate). The supported framerates are 50, 60 and 75 frames per
+ second. Actually there is no real reason to use anything else than 75 frames
+ per second.
-To check if the drawing engine is busy with the previous swap you can
-call tgi_busy or tgi_ioctl(4, 0). It returns 0 if idle and 1 if busy
+ To check if the drawing engine is busy with the previous swap you can
+ call tgi_busy or tgi_ioctl(4, 0). It returns 0 if idle and 1 if busy
-To update displays you can call tgi_updatedisplay() or tgi_ioctl(4, 1) it
-will wait for the next VBL interrupt and set the draw buffer to the
-view buffer. The draw buffer is also changed to (drawbuffer xor 1).
+ To update displays you can call tgi_updatedisplay() or tgi_ioctl(4, 1) it
+ will wait for the next VBL interrupt and set the draw buffer to the
+ view buffer. The draw buffer is also changed to (drawbuffer xor 1).
-You can also enable or disable collision detection by a call to
-tgi_setcollisiondetection(active) or tgi_ioctl(5, active). The collision
-result is located before the sprite structure by default in this driver.
+ You can also enable or disable collision detection by a call to
+ tgi_setcollisiondetection(active) or tgi_ioctl(5, active). The collision
+ result is located before the sprite structure by default in this driver.
+
+ In order to reserve memory for the collision detection buffer you need to
+ specify lynx-coll.cfg as the configuration file to the linker.
+
+</descrip><p>
-In order to reserve memory for the collision detection buffer you need to
-specify lynx-coll.cfg as the configuration file to the linker.
<sect1>Extended memory drivers<p>
<sect1>Joystick drivers<p>
-A joystick driver for the standard buttons is available, but must be
-statically linked, because no file I/O is available. See the documentation for
-the <htmlurl url="co65.html" name="co65 utility"> for information on how to do
-that.
+<descrip>
+
+ <tag><tt/lynx-stdjoy.joy (lynx_stdjoy_joy)/</tag>
+ A joystick driver for the standard buttons.
+
+</descrip><p>
+
<sect1>Mouse drivers<p>
<descrip>
+ <tag><tt/lynx-comlynx.ser (lynx_comlynx_ser)/</tag>
+ A serial driver for the ComLynx port.
+
The ComLynx port has Tx and Rx wired together. Every byte is sent
to all connected Lynxes. Only one Lynx can send at a time. There is no
protocol created for communication. You are on your own.
applications using these Lynx specific modules in <tt/lynx-cart-demo/.
-<sect>Bugs/Feedback<p>
-
-If you have problems using the library, if you find any bugs, or if you're
-doing something interesting with it, I would be glad to hear from you. Feel
-free to contact me by email (<htmlurl url="mailto:uz@cc65.org"
-name="uz@cc65.org">).
-
-
-
<sect>License<p>
This software is provided 'as-is', without any expressed or implied
</enum>
</article>
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