gl_debug (DEBUG_LABEL, "END");
}
+/*****************************************************************************/
+/* Get font family for all text contained in object. */
+/*****************************************************************************/
+gchar *
+gl_label_object_get_font_family (glLabelObject *object)
+{
+ gchar *ret = NULL;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), NULL);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_family != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_family (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
+/****************************************************************************/
+/* Get font size for all text contained in object. */
+/****************************************************************************/
+gdouble
+gl_label_object_get_font_size (glLabelObject *object)
+{
+ gdouble ret = 0.0;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0.0);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_size != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_size (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
+/****************************************************************************/
+/* Get font weight for all text contained in object. */
+/****************************************************************************/
+GnomeFontWeight
+gl_label_object_get_font_weight (glLabelObject *object)
+{
+ GnomeFontWeight ret = GNOME_FONT_BOOK;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), GNOME_FONT_BOOK);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_weight != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_weight (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
+/****************************************************************************/
+/* Get font italic flag for all text contained in object. */
+/****************************************************************************/
+gboolean
+gl_label_object_get_font_italic_flag (glLabelObject *object)
+{
+ gboolean ret = FALSE;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_italic_flag != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_italic_flag (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
+/****************************************************************************/
+/* Get text alignment for all text contained in object. */
+/****************************************************************************/
+GtkJustification
+gl_label_object_get_text_alignment (glLabelObject *object)
+{
+ GtkJustification ret = GTK_JUSTIFY_LEFT;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), GTK_JUSTIFY_LEFT);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_text_alignment != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_text_alignment (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
+/****************************************************************************/
+/* Get text color for all text contained in object. */
+/****************************************************************************/
+guint
+gl_label_object_get_text_color (glLabelObject *object)
+{
+ guint ret = 0;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_text_color != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_text_color (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
/*****************************************************************************/
/* Can fill properties be set for this object? */
/*****************************************************************************/
gl_debug (DEBUG_LABEL, "END");
}
+/****************************************************************************/
+/* Get fill color for object. */
+/****************************************************************************/
+guint
+gl_label_object_get_fill_color (glLabelObject *object)
+{
+ guint ret = 0;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_fill_color != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_fill_color (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
/*****************************************************************************/
/* Can line color property be set for this object? */
/*****************************************************************************/
gl_debug (DEBUG_LABEL, "END");
}
+/****************************************************************************/
+/* Get line color for object. */
+/****************************************************************************/
+guint
+gl_label_object_get_line_color (glLabelObject *object)
+{
+ guint ret = 0;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_line_color != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_line_color (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
/*****************************************************************************/
/* Can line width property be set for this object? */
/*****************************************************************************/
gl_debug (DEBUG_LABEL, "END");
}
+/****************************************************************************/
+/* Get line width for object. */
+/****************************************************************************/
+gdouble
+gl_label_object_get_line_width (glLabelObject *object)
+{
+ gdouble ret = 0.0;
+
+ gl_debug (DEBUG_LABEL, "START");
+
+ g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0.0);
+
+ if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_line_width != NULL ) {
+
+ /* We have an object specific method, use it */
+ ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_line_width (object);
+
+ }
+
+ gl_debug (DEBUG_LABEL, "END");
+
+ return ret;
+}
+
/****************************************************************************/
/* Flip object horizontally. */
/****************************************************************************/