gl_debug (DEBUG_PRINT, "START");
gl_label_object_get_position (GL_LABEL_OBJECT(object), &x0, &y0);
- gl_label_object_get_size (object, &object_w, &object_h);
+ gl_label_object_get_size (GL_LABEL_OBJECT(object), &object_w, &object_h);
lines = gl_label_text_get_lines (object);
gl_label_text_get_props (object,
&font_family, &font_size, &font_weight,