/* Build editor. */
editor = gl_object_editor_new (GL_STOCK_ELLIPSE, _("Ellipse object properties"),
+ GL_OBJECT_EDITOR_SHADOW_PAGE,
GL_OBJECT_EDITOR_POSITION_PAGE,
GL_OBJECT_EDITOR_SIZE_PAGE,
GL_OBJECT_EDITOR_FILL_PAGE,
GL_OBJECT_EDITOR_LINE_PAGE,
- GL_OBJECT_EDITOR_SHADOW_PAGE,
0);
/* Update */