]> git.sur5r.net Git - cc65/blobdiff - include/_gtia.h
Added C64 Turbo Master accelerator code and documentation.
[cc65] / include / _gtia.h
index b188e6285b6f12cfdc35be7b011bfa167e038e12..0542efa2f6b3828fa6389825bcddb5a22e180153 100644 (file)
-/*
- * _gtia.h
- *
- * Freddy Offenga, 4/9/2000
- *
- * Internal include file, do not use directly.
- *
- */
+/*****************************************************************************/
+/*                                                                           */
+/*                                 _gtia.h                                   */
+/*                                                                           */
+/*                  Internal include file, do not use directly               */
+/*                                                                           */
+/*                                                                           */
+/*                                                                           */
+/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com>                           */
+/*                                                                           */
+/*                                                                           */
+/* This software is provided 'as-is', without any expressed or implied       */
+/* warranty.  In no event will the authors be held liable for any damages    */
+/* arising from the use of this software.                                    */
+/*                                                                           */
+/* Permission is granted to anyone to use this software for any purpose,     */
+/* including commercial applications, and to alter it and redistribute it    */
+/* freely, subject to the following restrictions:                            */
+/*                                                                           */
+/* 1. The origin of this software must not be misrepresented; you must not   */
+/*    claim that you wrote the original software. If you use this software   */
+/*    in a product, an acknowledgment in the product documentation would be  */
+/*    appreciated but is not required.                                       */
+/* 2. Altered source versions must be plainly marked as such, and must not   */
+/*    be misrepresented as being the original software.                      */
+/* 3. This notice may not be removed or altered from any source              */
+/*    distribution.                                                          */
+/*                                                                           */
+/*****************************************************************************/
 
 
 #ifndef __GTIA_H
 #define __GTIA_H
 
-
 /* Define a structure with the gtia register offsets */
 struct __gtia_write {
-    unsigned char   hposp0; /* horizontal position player 0 */
-    unsigned char   hposp1; /* horizontal position player 1 */
-    unsigned char   hposp2; /* horizontal position player 2 */
-    unsigned char   hposp3; /* horizontal position player 3 */
-    unsigned char   hposm0; /* horizontal position missile 0 */
-    unsigned char   hposm1; /* horizontal position missile 1 */
-    unsigned char   hposm2; /* horizontal position missile 2 */
-    unsigned char   hposm3; /* horizontal position missile 3 */
-    unsigned char   sizep0; /* size of player 0 */
-    unsigned char   sizep1; /* size of player 1 */
-    unsigned char   sizep2; /* size of player 2 */
-    unsigned char   sizep3; /* size of player 3 */
-    unsigned char   sizem;  /* size of missiles */
-    unsigned char   grafp0; /* graphics shape player 0 */
-    unsigned char   grafp1; /* graphics shape player 1 */
-    unsigned char   grafp2; /* graphics shape player 2 */
-    unsigned char   grafp3; /* graphics shape player 3 */
-    unsigned char   grafm;  /* graphics shape missiles */
-    unsigned char   colpm0; /* color player and missile 0 */
-    unsigned char   colpm1; /* color player and missile 1 */
-    unsigned char   colpm2; /* color player and missile 2 */
-    unsigned char   colpm3; /* color player and missile 3 */
-    unsigned char   colpf0; /* color playfield 0 */
-    unsigned char   colpf1; /* color playfield 1 */
-    unsigned char   colpf2; /* color playfield 2 */
-    unsigned char   colpf3; /* color playfield 3 */
-    unsigned char   colbk;  /* color background */
-    unsigned char   prior;  /* priority selection */
-    unsigned char   vdelay; /* vertical delay */
-    unsigned char   gractl; /* stick/paddle latch, p/m control */
-    unsigned char   hitclr; /* clear p/m collision */
-    unsigned char   consol; /* console buttons */
+    unsigned char   hposp0; /* 0x00: horizontal position player 0 */
+    unsigned char   hposp1; /* 0x01: horizontal position player 1 */
+    unsigned char   hposp2; /* 0x02: horizontal position player 2 */
+    unsigned char   hposp3; /* 0x03: horizontal position player 3 */
+    unsigned char   hposm0; /* 0x04: horizontal position missile 0 */
+    unsigned char   hposm1; /* 0x05: horizontal position missile 1 */
+    unsigned char   hposm2; /* 0x06: horizontal position missile 2 */
+    unsigned char   hposm3; /* 0x07: horizontal position missile 3 */
+    unsigned char   sizep0; /* 0x08: size of player 0 */
+    unsigned char   sizep1; /* 0x09: size of player 1 */
+    unsigned char   sizep2; /* 0x0A: size of player 2 */
+    unsigned char   sizep3; /* 0x0B: size of player 3 */
+    unsigned char   sizem;  /* 0x0C: size of missiles */
+    unsigned char   grafp0; /* 0x0D: graphics shape player 0 */
+    unsigned char   grafp1; /* 0x0E: graphics shape player 1 */
+    unsigned char   grafp2; /* 0x0F: graphics shape player 2 */
+    unsigned char   grafp3; /* 0x10: graphics shape player 3 */
+    unsigned char   grafm;  /* 0x11: graphics shape missiles */
+    unsigned char   colpm0; /* 0x12: color player and missile 0 */
+    unsigned char   colpm1; /* 0x13: color player and missile 1 */
+    unsigned char   colpm2; /* 0x14: color player and missile 2 */
+    unsigned char   colpm3; /* 0x15: color player and missile 3 */
+    unsigned char   colpf0; /* 0x16: color playfield 0 */
+    unsigned char   colpf1; /* 0x17: color playfield 1 */
+    unsigned char   colpf2; /* 0x18: color playfield 2 */
+    unsigned char   colpf3; /* 0x19: color playfield 3 */
+    unsigned char   colbk;  /* 0x1A: color background */
+    unsigned char   prior;  /* 0x1B: priority selection */
+    unsigned char   vdelay; /* 0x1C: vertical delay */
+    unsigned char   gractl; /* 0x1D: stick/paddle latch, p/m control */
+    unsigned char   hitclr; /* 0x1E: clear p/m collision */
+    unsigned char   consol; /* 0x1F: builtin speaker */
 };
 
 /* Define a structure with the gtia register offsets */
 struct __gtia_read {
-    unsigned char   m0pf;   /* missile 0 to playfield collision */
-    unsigned char   m1pf;   /* missile 1 to playfield collision */
-    unsigned char   m2pf;   /* missile 2 to playfield collision */
-    unsigned char   m3pf;   /* missile 3 to playfield collision */
-    unsigned char   p0pf;   /* player 0 to playfield collision */
-    unsigned char   p1pf;   /* player 1 to playfield collision */
-    unsigned char   p2pf;   /* player 2 to playfield collision */
-    unsigned char   p3pf;   /* player 3 to playfield collision */
-    unsigned char   m0pl;   /* missile 0 to player collision */
-    unsigned char   m1pl;   /* missile 1 to player collision */
-    unsigned char   m2pl;   /* missile 2 to player collision */
-    unsigned char   m3pl;   /* missile 3 to player collision */
-    unsigned char   p0pl;   /* player 0 to player collision */
-    unsigned char   p1pl;   /* player 1 to player collision */
-    unsigned char   p2pl;   /* player 2 to player collision */
-    unsigned char   p3pl;   /* player 3 to player collision */
-    unsigned char   trig0;  /* joystick trigger 0 */
-    unsigned char   trig1;  /* joystick trigger 1 */
-    unsigned char   trig2;  /* joystick trigger 2 */
-    unsigned char   trig3;  /* joystick trigger 3 */
-    unsigned char   pal;    /* pal/ntsc flag */
+    unsigned char   m0pf;       /* 0x00: missile 0 to playfield collision */
+    unsigned char   m1pf;       /* 0x01: missile 1 to playfield collision */
+    unsigned char   m2pf;       /* 0x02: missile 2 to playfield collision */
+    unsigned char   m3pf;       /* 0x03: missile 3 to playfield collision */
+    unsigned char   p0pf;       /* 0x04: player 0 to playfield collision */
+    unsigned char   p1pf;       /* 0x05: player 1 to playfield collision */
+    unsigned char   p2pf;       /* 0x06: player 2 to playfield collision */
+    unsigned char   p3pf;       /* 0x07: player 3 to playfield collision */
+    unsigned char   m0pl;       /* 0x08: missile 0 to player collision */
+    unsigned char   m1pl;       /* 0x09: missile 1 to player collision */
+    unsigned char   m2pl;       /* 0x0A: missile 2 to player collision */
+    unsigned char   m3pl;       /* 0x0B: missile 3 to player collision */
+    unsigned char   p0pl;       /* 0x0C: player 0 to player collision */
+    unsigned char   p1pl;       /* 0x0D: player 1 to player collision */
+    unsigned char   p2pl;       /* 0x0E: player 2 to player collision */
+    unsigned char   p3pl;       /* 0x0F: player 3 to player collision */
+    unsigned char   trig0;      /* 0x10: joystick trigger 0 */
+    unsigned char   trig1;      /* 0x11: joystick trigger 1 */
+    unsigned char   trig2;      /* 0x12: joystick trigger 2 */
+    unsigned char   trig3;      /* 0x13: joystick trigger 3 */
+    unsigned char   pal;        /* 0x14: pal/ntsc flag */
+    unsigned char   unused[10];
+    unsigned char   consol;     /* 0x1F: console buttons */
 };
 
 /* End of _gtia.h */
-#endif
+#endif /* #ifndef __GTIA_H */