-#if !defined(_STDARG_H)
-# include <stdarg.h>
-#endif
-
-/* Include the correct machine-specific file */
-#if defined(__APPLE2ENH__)
-# include <apple2enh.h>
-#elif defined(__APPLE2__)
-# include <apple2.h>
-#elif defined(__ATARI5200__)
-# include <atari5200.h>
-#elif defined(__ATARI__)
-# include <atari.h>
-#elif defined(__ATMOS__)
-# include <atmos.h>
-#elif defined(__CBM__)
-# include <cbm.h>
-#elif defined(__CREATIVISION__)
-# include <creativision.h>
-#elif defined(__GAMATE__)
-# include <gamate.h>
-#elif defined(__GEOS__)
-# include <geos.h>
-#elif defined(__LUNIX__)
-# include <lunix.h>
-#elif defined(__LYNX__)
-# include <lynx.h>
-#elif defined(__NES__)
-# include <nes.h>
-#elif defined(__OSIC1P__)
-# include <osic1p.h>
-#elif defined(__PCE__)
-# include <pce.h>
-#endif
+#include <stdarg.h>
+#include <target.h>
** the macro will give access to the actual function.
*/
-#if defined(_textcolor)
+#ifdef _textcolor
# define textcolor(x) _textcolor(x)
#endif
-#if defined(_bgcolor)
+#ifdef _bgcolor
# define bgcolor(x) _bgcolor(x)
#endif
-#if defined(_bordercolor)
+#ifdef _bordercolor
# define bordercolor(x) _bordercolor(x)
#endif
-#if defined(_cpeekcolor)
+#ifdef _cpeekcolor
# define cpeekcolor(x) _cpeekcolor(x)
#endif