enum {
/* Keyboard LEDs */
INPUT_LED_SCROLL = 1 << 0,
- INPUT_LED_CAPS = 1 << 1,
- INPUT_LED_NUM = 1 << 2,
+ INPUT_LED_NUM = 1 << 1,
+ INPUT_LED_CAPS = 1 << 2,
};
/*
/* Which modifiers are active (1 bit for each MOD_... value) */
uchar modifiers;
uchar flags; /* active state keys (FLAGS_...) */
- uchar leds; /* active LEDS (INPUT_LED_...) */
+ uchar leds; /* active LEDs (INPUT_LED_...) */
+ uchar leds_changed; /* LEDs that just changed */
uchar num_tables; /* number of modifier tables */
int prev_keycodes[INPUT_BUFFER_LEN]; /* keys held last time */
int num_prev_keycodes; /* number of prev keys */
* unknown
*/
int (*read_keys)(struct input_config *config);
+ bool allow_repeats; /* Don't filter out repeats */
unsigned int next_repeat_ms; /* Next time we repeat a key */
unsigned int repeat_delay_ms; /* Time before autorepeat starts */
unsigned int repeat_rate_ms; /* Autorepeat rate in ms */
void input_set_delays(struct input_config *config, int repeat_delay_ms,
int repeat_rate_ms);
+/**
+ * Tell the input layer whether to allow the caller to determine repeats
+ *
+ * Generally the input library handles processing of a list of scanned keys.
+ * Repeated keys need to be generated based on a timer in this case, since all
+ * that is provided is a list of keys current depressed.
+ *
+ * Keyboards which do their own scanning will resend codes when they want to
+ * inject a repeating key. This function can be called at start-up to select
+ * this behaviour.
+ *
+ * @param config Input state
+ * @param allow_repeats true to repeat depressed keys every time
+ * input_send_keycodes() is called, false to do normal
+ * keyboard repeat processing with a timer.
+ */
+void input_allow_repeats(struct input_config *config, bool allow_repeats);
+
+/**
+ * Check if keyboard LEDs need to be updated
+ *
+ * This can be called after input_tstc() to see if keyboard LEDs need
+ * updating.
+ *
+ * @param config Input state
+ * @return -1 if no LEDs need updating, other value if they do
+ */
+int input_leds_changed(struct input_config *config);
+
/**
* Set up the key map tables
*
* This must be called after input_init() or keycode decoding will not work.
*
* @param config Input state
+ * @param german true to use German keyboard layout, false for US
* @return 0 if ok, -1 on error
*/
-int input_add_tables(struct input_config *config);
+int input_add_tables(struct input_config *config, bool german);
/**
* Set up the input handler with basic key maps.