/* */
/* */
/* */
-/* (C) 1999-2000 Ullrich von Bassewitz */
+/* (C) 1999-2001 Ullrich von Bassewitz */
/* Wacholderweg 14 */
/* D-70597 Stuttgart */
/* EMail: uz@musoftware.de */
/* Define __MOUSE__ for systems that support a mouse */
-#ifdef __C64__
+#if defined(__ATARI__) || defined(__C64__) || defined(__C128__) || defined(__CBM510__) || defined(__GEOS__)
# define __MOUSE__
-#endif
-#ifdef __C128__
-# define __MOUSE__
-#endif
-#ifdef __ATARI__
-# define __MOUSE__
-#endif
+#else
+# error The target system does not support a mouse!
+# endif
#define MOUSE_TRAKBALL 0
#define MOUSE_ST 1
#define MOUSE_AMIGA 2
-#define MOUSE_C64 3 /* 1351 mouse */
+#define MOUSE_CBM1351 3 /* 1351 mouse */
/* Mouse button masks */
#define MOUSE_BTN_LEFT 0x10
+#define MOUSE_BTN_RIGHT 0x01
+
+/* Structure containing the mouse coordinates */
+struct mouse_pos {
+ int x;
+ int y;
+};
+
+/* Structure containing information about the mouse */
+struct mouse_info {
+ struct mouse_pos pos; /* Mouse position */
+ unsigned char buttons; /* Mouse button mask */
+};
-unsigned char __fastcall__ mouse_init (unsigned char port,
- unsigned char sprite,
- unsigned char type);
-/* Setup the mouse interrupt handler. If the sprite value is != zero, the
- * mouse routines will manage the sprite with this number. That means, it
- * is moved if the mouse is moved (provided that the mouse cursor is visible),
- * and switched on and off in the show and hide functions.
- * The port parameter gives the joystick port used for the mouse and is only
- * needed to read the mouse button state.
+unsigned char __fastcall__ mouse_init (unsigned char type);
+/* Setup the mouse interrupt handler. The mouse routines will use a predefined
+ * system resource for the mouse port and mouse cursor:
+ * C64: Port #0, Sprite #0
+ * C128: Port #0, Sprite #0
+ * GEOS: System defined port, Sprite #0
+ * Atari: Port #0, PM #0
+ * However, the mouse routines will not initialize this cursor or set a
+ * specific shape - this is platform dependent and up to the user program.
+ * The mouse cursor is moved if the mouse is moved (provided that the mouse
+ * cursor is visible), and switched on and off in the show and hide functions.
* The type parameter is needed on some systems to determine the type of
- * the mouse connected to the given port.
+ * the mouse connected to the given port, on others it is ignored.
* After calling this function, the mouse is invisble, the cursor is placed
* at 0/0 (upper left corner), and the bounding box is reset to cover the
* whole screen. Call mouse_show once to make the mouse cursor visible.
* detect a mouse reliably).
*/
-void mouse_done (void);
+void __fastcall__ mouse_done (void);
/* Disable the mouse, remove the interrupt handler. This function MUST be
* called before terminating the program, otherwise odd things may happen.
* If in doubt, install an exit handler (using atexit) that calls this
* function.
*/
-void mouse_hide (void);
+void __fastcall__ mouse_hide (void);
/* Hide the mouse. This function doesn't do anything visible if no sprite is
* used. The function manages a counter and may be called more than once.
* For each call to mouse_hide there must be a call to mouse_show to make
* the mouse visible again.
*/
-void mouse_show (void);
+void __fastcall__ mouse_show (void);
/* Show the mouse. This function doesn't do anything visible if no sprite is
* used. See mouse_hide for more information.
*/
* inside the bounding box.
*/
-unsigned char mouse_buttons (void);
+unsigned char __fastcall__ mouse_buttons (void);
/* Return a bit mask encoding the states of the mouse buttons. Use the
* MOUSE_BTN_XXX flags to decode a specific button.
*/
-void mouse_info (void);
-/* Hmmm...
- */
+void __fastcall__ mouse_pos (struct mouse_pos* pos);
+/* Return the current mouse position */
+
+void __fastcall__ mouse_info (struct mouse_info* info);
+/* Return the state of the mouse buttons and the position of the mouse */
+
/* End of mouse.h */
#endif
+
+